Read-Only Memory
Publisher of books on videogames and worldbuilding est. 2012

The original graphic novel that started it all. HUXLEY collects all six issues of Ben Mauro‘s epic sci-fi story, alongside an extensive behind-the-scenes section featuring sketches, storyboards, and Mauro’s commentary.
Until 14 May, 5pm GMT, every order of HUXLEY and its prequel The Oracle comes with a 190 × 252mm signed print.
@ben_mauro @huxleysaga

The original graphic novel that started it all. HUXLEY collects all six issues of Ben Mauro‘s epic sci-fi story, alongside an extensive behind-the-scenes section featuring sketches, storyboards, and Mauro’s commentary.
Until 14 May, 5pm GMT, every order of HUXLEY and its prequel The Oracle comes with a 190 × 252mm signed print.
@ben_mauro @huxleysaga

The original graphic novel that started it all. HUXLEY collects all six issues of Ben Mauro‘s epic sci-fi story, alongside an extensive behind-the-scenes section featuring sketches, storyboards, and Mauro’s commentary.
Until 14 May, 5pm GMT, every order of HUXLEY and its prequel The Oracle comes with a 190 × 252mm signed print.
@ben_mauro @huxleysaga

The original graphic novel that started it all. HUXLEY collects all six issues of Ben Mauro‘s epic sci-fi story, alongside an extensive behind-the-scenes section featuring sketches, storyboards, and Mauro’s commentary.
Until 14 May, 5pm GMT, every order of HUXLEY and its prequel The Oracle comes with a 190 × 252mm signed print.
@ben_mauro @huxleysaga

The original graphic novel that started it all. HUXLEY collects all six issues of Ben Mauro‘s epic sci-fi story, alongside an extensive behind-the-scenes section featuring sketches, storyboards, and Mauro’s commentary.
Until 14 May, 5pm GMT, every order of HUXLEY and its prequel The Oracle comes with a 190 × 252mm signed print.
@ben_mauro @huxleysaga
For the next two weeks every copy of HUXLEY and The Oracle also comes with a 190 × 252mm giclée print featuring The Demon – signed by creator @ben_mauro
Offer ends on 14 May, 5pm GMT.

Over the past several months we’ve been working intensively on the final stages of PlayStation: The First 30 Years – refining production details, fact-checking design anecdotes, and carrying out meticulous image checks.
However, the care taken during these final stages means that production and freight timelines have shifted.
As a result, we are now expecting PlayStation: The First 30 Years to begin shipping in November this year, rather than during the springtime as originally projected.
We’re confident these final refinements have helped turn an already ambitious project into something truly special. If you have any questions at all about your pre-order, please don’t hesitate to contact us at hello@readonlymemory.com

Our new title, Indie Game Works, explores 50 visionary independent titles including Cairn, Tunic, GRIS, Valheim, DREDGE, 1000xRESIST, Genesis Noir, Abzû and A Short Hike, among many others, bringing together in-game imagery, development artwork, and early sketch material.
With exclusive contributions from the creatives behind each game, the book offers a detailed look at the thinking and craft shaping contemporary indie videogames. Featuring a foreword from Elite co-creator David Braben, Indie Game Works presents an in-depth visual survey, from early concepts through to final form.
This Read-Only Memory edition – featuring a cut-flush binding and handmade slipcase – is limited to 1,000 copies and is shipping now.

Our new title, Indie Game Works, explores 50 visionary independent titles including Cairn, Tunic, GRIS, Valheim, DREDGE, 1000xRESIST, Genesis Noir, Abzû and A Short Hike, among many others, bringing together in-game imagery, development artwork, and early sketch material.
With exclusive contributions from the creatives behind each game, the book offers a detailed look at the thinking and craft shaping contemporary indie videogames. Featuring a foreword from Elite co-creator David Braben, Indie Game Works presents an in-depth visual survey, from early concepts through to final form.
This Read-Only Memory edition – featuring a cut-flush binding and handmade slipcase – is limited to 1,000 copies and is shipping now.

Our new title, Indie Game Works, explores 50 visionary independent titles including Cairn, Tunic, GRIS, Valheim, DREDGE, 1000xRESIST, Genesis Noir, Abzû and A Short Hike, among many others, bringing together in-game imagery, development artwork, and early sketch material.
With exclusive contributions from the creatives behind each game, the book offers a detailed look at the thinking and craft shaping contemporary indie videogames. Featuring a foreword from Elite co-creator David Braben, Indie Game Works presents an in-depth visual survey, from early concepts through to final form.
This Read-Only Memory edition – featuring a cut-flush binding and handmade slipcase – is limited to 1,000 copies and is shipping now.

Our new title, Indie Game Works, explores 50 visionary independent titles including Cairn, Tunic, GRIS, Valheim, DREDGE, 1000xRESIST, Genesis Noir, Abzû and A Short Hike, among many others, bringing together in-game imagery, development artwork, and early sketch material.
With exclusive contributions from the creatives behind each game, the book offers a detailed look at the thinking and craft shaping contemporary indie videogames. Featuring a foreword from Elite co-creator David Braben, Indie Game Works presents an in-depth visual survey, from early concepts through to final form.
This Read-Only Memory edition – featuring a cut-flush binding and handmade slipcase – is limited to 1,000 copies and is shipping now.

Our new title, Indie Game Works, explores 50 visionary independent titles including Cairn, Tunic, GRIS, Valheim, DREDGE, 1000xRESIST, Genesis Noir, Abzû and A Short Hike, among many others, bringing together in-game imagery, development artwork, and early sketch material.
With exclusive contributions from the creatives behind each game, the book offers a detailed look at the thinking and craft shaping contemporary indie videogames. Featuring a foreword from Elite co-creator David Braben, Indie Game Works presents an in-depth visual survey, from early concepts through to final form.
This Read-Only Memory edition – featuring a cut-flush binding and handmade slipcase – is limited to 1,000 copies and is shipping now.
ARK/8 LA @ark8net now carries books from Read-Only Memory @readonlymemorycom
British publisher ROM has become one of the most respected voices documenting video game culture — from deep dives into Japanese game development to the history of the most iconic consoles ever created, as well as unexpected subjects like the social rituals of LAN parties.
Blending meticulous research with exceptional design, their books feel as much like art objects as they do cultural archives.
We’re proud for ARK/8 LA to become ROM’s first official retail stockist, and excited to share their work with our community.
As we continue shaping the space, publications like these are an important part of the world we want to build around games.

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

Sega Dreamcast: Collected Works is back in stock and available now.
Originally crowdfunded in 2017 and produced in direct collaboration with @sega, the book explores how the cult console ‘Shaped Da Future’ with archival materials, hardware photography and in-depth interviews. As The Dreamcast Junkyard kindly noted, it “exudes quality and is full of lovely details and footnotes that litter the Dreamcast’s brief but blindingly bright time in the limelight.”

The Deluxe version of An Oral History of Guitar Hero, Rock Band and the Music Game Boom – available only as part of our 2024 crowdfunding campaign – features a typographic case design and an accompanying slipcase with a five colour lining. Shoulder strap and whammy bar not included 🤟 Written by Blake Hester and art directed by @rejanedalbello

The Deluxe version of An Oral History of Guitar Hero, Rock Band and the Music Game Boom – available only as part of our 2024 crowdfunding campaign – features a typographic case design and an accompanying slipcase with a five colour lining. Shoulder strap and whammy bar not included 🤟 Written by Blake Hester and art directed by @rejanedalbello

The Deluxe version of An Oral History of Guitar Hero, Rock Band and the Music Game Boom – available only as part of our 2024 crowdfunding campaign – features a typographic case design and an accompanying slipcase with a five colour lining. Shoulder strap and whammy bar not included 🤟 Written by Blake Hester and art directed by @rejanedalbello

The Deluxe version of An Oral History of Guitar Hero, Rock Band and the Music Game Boom – available only as part of our 2024 crowdfunding campaign – features a typographic case design and an accompanying slipcase with a five colour lining. Shoulder strap and whammy bar not included 🤟 Written by Blake Hester and art directed by @rejanedalbello

The Deluxe version of An Oral History of Guitar Hero, Rock Band and the Music Game Boom – available only as part of our 2024 crowdfunding campaign – features a typographic case design and an accompanying slipcase with a five colour lining. Shoulder strap and whammy bar not included 🤟 Written by Blake Hester and art directed by @rejanedalbello

The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a phenomenon that lived fast and burned bright. Building on Blake Hester’s acclaimed 2021 Vice article, the book charts the meteoric rise – and abrupt collapse – of the music game era through first-hand interviews with key figures, including Ryan Lesser, Rob Kay, Greg LoPiccolo, Alex Rigopulos and many more.
This essential new Read-Only Memory volume is available in limited quantities following a successful crowdfunding campaign. Designed to echo the physicality of the games themselves, the book features die-cut, tabbed pages inspired by the franchise’s iconic instrument controllers – a tactile tribute to one of videogame history’s most unlikely revolutions.
Follow the link in our bio to learn more.

The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a phenomenon that lived fast and burned bright. Building on Blake Hester’s acclaimed 2021 Vice article, the book charts the meteoric rise – and abrupt collapse – of the music game era through first-hand interviews with key figures, including Ryan Lesser, Rob Kay, Greg LoPiccolo, Alex Rigopulos and many more.
This essential new Read-Only Memory volume is available in limited quantities following a successful crowdfunding campaign. Designed to echo the physicality of the games themselves, the book features die-cut, tabbed pages inspired by the franchise’s iconic instrument controllers – a tactile tribute to one of videogame history’s most unlikely revolutions.
Follow the link in our bio to learn more.

The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a phenomenon that lived fast and burned bright. Building on Blake Hester’s acclaimed 2021 Vice article, the book charts the meteoric rise – and abrupt collapse – of the music game era through first-hand interviews with key figures, including Ryan Lesser, Rob Kay, Greg LoPiccolo, Alex Rigopulos and many more.
This essential new Read-Only Memory volume is available in limited quantities following a successful crowdfunding campaign. Designed to echo the physicality of the games themselves, the book features die-cut, tabbed pages inspired by the franchise’s iconic instrument controllers – a tactile tribute to one of videogame history’s most unlikely revolutions.
Follow the link in our bio to learn more.

The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a phenomenon that lived fast and burned bright. Building on Blake Hester’s acclaimed 2021 Vice article, the book charts the meteoric rise – and abrupt collapse – of the music game era through first-hand interviews with key figures, including Ryan Lesser, Rob Kay, Greg LoPiccolo, Alex Rigopulos and many more.
This essential new Read-Only Memory volume is available in limited quantities following a successful crowdfunding campaign. Designed to echo the physicality of the games themselves, the book features die-cut, tabbed pages inspired by the franchise’s iconic instrument controllers – a tactile tribute to one of videogame history’s most unlikely revolutions.
Follow the link in our bio to learn more.

The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a phenomenon that lived fast and burned bright. Building on Blake Hester’s acclaimed 2021 Vice article, the book charts the meteoric rise – and abrupt collapse – of the music game era through first-hand interviews with key figures, including Ryan Lesser, Rob Kay, Greg LoPiccolo, Alex Rigopulos and many more.
This essential new Read-Only Memory volume is available in limited quantities following a successful crowdfunding campaign. Designed to echo the physicality of the games themselves, the book features die-cut, tabbed pages inspired by the franchise’s iconic instrument controllers – a tactile tribute to one of videogame history’s most unlikely revolutions.
Follow the link in our bio to learn more.

Welcome to the apocalypse… HUXLEY is Read-Only Memory’s debut graphic novel, collecting all six issues of @ben_mauro’s epic sci-fi saga in a single hardback volume. Set in a post-apocalyptic world ruled by AI, it follows scavengers Max and Kai as they uncover an ancient atomic robot and are drawn into a deadly fight for survival. The edition also includes original cover artworks and an extensive behind-the-scenes section with sketches, storyboards, and Mauro’s commentary.

PlayStation: The First 30 Years is the definitive visual chronicle of Sony’s world-changing videogame console. Drawing on unprecedented access to @playstation’s archives, the book explores 30 years of hardware design through R&D prototypes, concept sketches, and development models – many published for the first time.
Across 400 large-format pages, it traces the evolution of consoles and controllers from early experiments to the PlayStation 5, with insights from the engineers and designers who shaped the PlayStation legacy.
Pre-order your copy now, exclusively from Read-Only Memory.

Dynamite Headdy (1994) is one of Treasure’s typically idiosyncratic contributions to the Mega Drive/Genesis game library – a technical marvel and an essential 16-but platformer. The original design documents for the game are new additions in our Sega Mega Drive/Genesis encyclopaedia, Ultimate Works, in stock and shipping now.

Dynamite Headdy (1994) is one of Treasure’s typically idiosyncratic contributions to the Mega Drive/Genesis game library – a technical marvel and an essential 16-but platformer. The original design documents for the game are new additions in our Sega Mega Drive/Genesis encyclopaedia, Ultimate Works, in stock and shipping now.

Dynamite Headdy (1994) is one of Treasure’s typically idiosyncratic contributions to the Mega Drive/Genesis game library – a technical marvel and an essential 16-but platformer. The original design documents for the game are new additions in our Sega Mega Drive/Genesis encyclopaedia, Ultimate Works, in stock and shipping now.

Dynamite Headdy (1994) is one of Treasure’s typically idiosyncratic contributions to the Mega Drive/Genesis game library – a technical marvel and an essential 16-but platformer. The original design documents for the game are new additions in our Sega Mega Drive/Genesis encyclopaedia, Ultimate Works, in stock and shipping now.
Instagramストーリービューアは、Instagramストーリー、動画、写真、またはIGTVを秘密に見たり保存したりできる簡単なツールです。このサービスを使用すると、コンテンツをダウンロードして、いつでもオフラインで楽しむことができます。Instagramで後でチェックしたいものを見つけた場合や、匿名でストーリーを見たい場合、このビューアは最適です。Anonstoriesは、あなたの身元を隠すための優れたソリューションを提供します。Instagramは2023年8月にストーリー機能を導入し、すぐに他のプラットフォームでも採用されました。このフォーマットは魅力的で、時間に敏感なため、ユーザーが写真、動画、または自撮りをテキスト、絵文字、またはフィルターで強化して、24時間限定で公開することができます。この限られた時間枠は、通常の投稿に比べて高いエンゲージメントを生み出します。今日の世界では、ストーリーはソーシャルメディアでつながり、コミュニケーションをとる最も人気のある方法の1つです。しかし、ストーリーを視聴すると、作成者は自分の名前を視聴者リストに見ることができ、プライバシーの懸念があります。もしストーリーを目立たずに閲覧したい場合、ここでAnonstoriesが役立ちます。これを使うことで、自分の身元を明かさずにInstagramのコンテンツを視聴できます。単に調べたいプロファイルのユーザー名を入力すると、その人の最新のストーリーが表示されます。Anonstoriesビューアの特徴:- 匿名閲覧:視聴リストに名前が表示されずにストーリーを視聴 - アカウント不要:Instagramのアカウントにサインインせずに公開コンテンツを視聴 - コンテンツダウンロード:ストーリーコンテンツを直接デバイスに保存してオフラインで使用 - ハイライト視聴:24時間を過ぎてもInstagramのハイライトにアクセス - リポストモニタリング:個人プロファイルのストーリーに対するリポストやエンゲージメントのレベルを追跡 制限事項:- このツールは公開アカウントでのみ動作し、非公開アカウントはアクセスできません。 利点:- プライバシー保護:Instagramのコンテンツを匿名で閲覧可能 - シンプルで簡単:アプリのインストールや登録は不要 - 独自のツール:Instagramが提供していない方法でコンテンツをダウンロードおよび管理可能
Instagramの更新をプライバシーを守りつつ、匿名で追跡できます。
プライベートプロファイルビューアを使用して、プロフィールと写真を簡単に匿名で閲覧できます。
この無料ツールでInstagramストーリーを匿名で閲覧でき、アクティビティがストーリーアップローダーに知られることはありません。
Anonstoriesを使用すると、作成者に通知されることなくInstagramストーリーを閲覧できます。
iOS、Android、Windows、macOS、ChromeやSafariなどの最新のブラウザで問題なく動作します。
ログイン情報なしで、安全かつ匿名で閲覧できます。
ユーザーは、ユーザー名を入力するだけで公開ストーリーを閲覧可能—アカウント登録は不要です。
写真(JPEG)と動画(MP4)を簡単にダウンロードできます。
サービスは無料で利用できます。
非公開アカウントのコンテンツはフォロワーのみがアクセスできます。
ファイルは個人または教育目的でのみ使用し、著作権法を遵守する必要があります。
公開ユーザー名を入力して、ストーリーを閲覧またはダウンロードします。サービスはコンテンツをローカルに保存するための直接リンクを生成します。