Yurii Chumak
3D Artist 🧃

Workbench (Game-Ready)
Workbench — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench

Workbench (Game-Ready)
Workbench — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench

Workbench (Game-Ready)
Workbench — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench

Workbench (Game-Ready)
Workbench — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench

Workbench (Game-Ready)
Workbench — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench

Tools (Game-Ready)
Tools — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools

Tools (Game-Ready)
Tools — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools

Tools (Game-Ready)
Tools — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools

Tools (Game-Ready)
Tools — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools

Tools (Game-Ready)
Tools — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools

Tool Box (Game-Ready)
Tool Box — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox

Tool Box (Game-Ready)
Tool Box — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox

Tool Box (Game-Ready)
Tool Box — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox

Tool Box (Game-Ready)
Tool Box — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox

Tool Box (Game-Ready)
Tool Box — a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox
Summarized the recent prop modeling tasks.🧑🏻💻🥷🏻
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#3dartist #blender #blender3d #artistvsart #props

Garage Rack (Game-Ready)
I am excited to share my project — a high-quality, game-ready Garage Rack created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #garage #rack

Garage Rack (Game-Ready)
I am excited to share my project — a high-quality, game-ready Garage Rack created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #garage #rack

Garage Rack (Game-Ready)
I am excited to share my project — a high-quality, game-ready Garage Rack created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #garage #rack

Garage Rack (Game-Ready)
I am excited to share my project — a high-quality, game-ready Garage Rack created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #garage #rack

Hydraulic Engine Crane (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #hydraulicenginecrane

Hydraulic Engine Crane (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #hydraulicenginecrane

Hydraulic Engine Crane (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #hydraulicenginecrane

Hydraulic Engine Crane (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #hydraulicenginecrane

Hydraulic Car Jack and Jack Stand (Game-Ready)
I am excited to share my project — a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #jackstand #hydrauliccarjack

Hydraulic Car Jack and Jack Stand (Game-Ready)
I am excited to share my project — a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #jackstand #hydrauliccarjack

Hydraulic Car Jack and Jack Stand (Game-Ready)
I am excited to share my project — a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #jackstand #hydrauliccarjack

Hydraulic Car Jack and Jack Stand (Game-Ready)
I am excited to share my project — a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #jackstand #hydrauliccarjack

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp

Industrial Car Lift (Game-Ready)
I am excited to share my project — a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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.
.
.
#blender #blender3d #carlift #3dartist #fyp

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

„BlastMotors“ Mobile Racing Game Project (modeling, baking, texturing)
#blendercommunity #blender #3dartist

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles
Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles
Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles

Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles
The Instagram Story Viewer is an easy tool that lets you secretly watch and save Instagram stories, videos, photos, or IGTV. With this service, you can download content and enjoy it offline whenever you like. If you find something interesting on Instagram that you’d like to check out later or want to view stories while staying anonymous, our Viewer is perfect for you. Anonstories offers an excellent solution for keeping your identity hidden. Instagram first launched the Stories feature in August 2023, which was quickly adopted by other platforms due to its engaging, time-sensitive format. Stories let users share quick updates, whether photos, videos, or selfies, enhanced with text, emojis, or filters, and are visible for only 24 hours. This limited time frame creates high engagement compared to regular posts. In today’s world, Stories are one of the most popular ways to connect and communicate on social media. However, when you view a Story, the creator can see your name in their viewer list, which may be a privacy concern. What if you wish to browse Stories without being noticed? Here’s where Anonstories becomes useful. It allows you to watch public Instagram content without revealing your identity. Simply enter the username of the profile you’re curious about, and the tool will display their latest Stories. Features of Anonstories Viewer: - Anonymous Browsing: Watch Stories without showing up on the viewer list. - No Account Needed: View public content without signing up for an Instagram account. - Content Download: Save any Stories content directly to your device for offline use. - View Highlights: Access Instagram Highlights, even beyond the 24-hour window. - Repost Monitoring: Track the reposts or engagement levels on Stories for personal profiles. Limitations: - This tool works only with public accounts; private accounts remain inaccessible. Benefits: - Privacy-Friendly: Watch any Instagram content without being noticed. - Simple and Easy: No app installation or registration required. - Exclusive Tools: Download and manage content in ways Instagram doesn’t offer.
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