Social Software
Social Software, led by Lauren McCarthy and Casey Reas, examines the social impacts and possibilities of making art and software

Registration is now open for the 2026 UCLA AI & Art Pre-College Summer Institute!
💻💿 The AI & Art Summer Institute is a three-week residential summer program at UCLA for high school students exploring the possibilities and social impacts of making art with AI software. Led by software artists Lauren McCarthy and Casey Reas, it is housed within UCLA Art’s Social Software Lab.
🔵 Through hands-on workshops and tutorials, students will develop their own critical perspectives while learning how to make art using AI software.
🌟 Limited spots available — Apply now! Spaces fill quickly, so we encourage prospective students to apply early!
🔗 Apply & find more information at:
https://summer.arts.ucla.edu/ai-art
@uclaarts @ucla_dma

Registration is now open for the 2026 UCLA AI & Art Pre-College Summer Institute!
💻💿 The AI & Art Summer Institute is a three-week residential summer program at UCLA for high school students exploring the possibilities and social impacts of making art with AI software. Led by software artists Lauren McCarthy and Casey Reas, it is housed within UCLA Art’s Social Software Lab.
🔵 Through hands-on workshops and tutorials, students will develop their own critical perspectives while learning how to make art using AI software.
🌟 Limited spots available — Apply now! Spaces fill quickly, so we encourage prospective students to apply early!
🔗 Apply & find more information at:
https://summer.arts.ucla.edu/ai-art
@uclaarts @ucla_dma

Registration is now open for the 2026 UCLA AI & Art Pre-College Summer Institute!
💻💿 The AI & Art Summer Institute is a three-week residential summer program at UCLA for high school students exploring the possibilities and social impacts of making art with AI software. Led by software artists Lauren McCarthy and Casey Reas, it is housed within UCLA Art’s Social Software Lab.
🔵 Through hands-on workshops and tutorials, students will develop their own critical perspectives while learning how to make art using AI software.
🌟 Limited spots available — Apply now! Spaces fill quickly, so we encourage prospective students to apply early!
🔗 Apply & find more information at:
https://summer.arts.ucla.edu/ai-art
@uclaarts @ucla_dma

Registration is now open for the 2026 UCLA AI & Art Pre-College Summer Institute!
💻💿 The AI & Art Summer Institute is a three-week residential summer program at UCLA for high school students exploring the possibilities and social impacts of making art with AI software. Led by software artists Lauren McCarthy and Casey Reas, it is housed within UCLA Art’s Social Software Lab.
🔵 Through hands-on workshops and tutorials, students will develop their own critical perspectives while learning how to make art using AI software.
🌟 Limited spots available — Apply now! Spaces fill quickly, so we encourage prospective students to apply early!
🔗 Apply & find more information at:
https://summer.arts.ucla.edu/ai-art
@uclaarts @ucla_dma

Registration is now open for the 2026 UCLA AI & Art Pre-College Summer Institute!
💻💿 The AI & Art Summer Institute is a three-week residential summer program at UCLA for high school students exploring the possibilities and social impacts of making art with AI software. Led by software artists Lauren McCarthy and Casey Reas, it is housed within UCLA Art’s Social Software Lab.
🔵 Through hands-on workshops and tutorials, students will develop their own critical perspectives while learning how to make art using AI software.
🌟 Limited spots available — Apply now! Spaces fill quickly, so we encourage prospective students to apply early!
🔗 Apply & find more information at:
https://summer.arts.ucla.edu/ai-art
@uclaarts @ucla_dma

SOURCE: Generative Art Lecture Series with Martin Grasser
This autobiographical lecture from Martin shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and YouTube
Date: 14 April 2026
Time: 5pm Pacific
RSVP for YouTube link. Link in bio!
Co-sponsored by:
Social Software
The Generative Art Foundation
UCLA Design Media Arts

SOURCE: Generative Art Lecture Series with Martin Grasser
This autobiographical lecture from Martin shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and YouTube
Date: 14 April 2026
Time: 5pm Pacific
RSVP for YouTube link. Link in bio!
Co-sponsored by:
Social Software
The Generative Art Foundation
UCLA Design Media Arts

SOURCE: Generative Art Lecture Series with Martin Grasser
This autobiographical lecture from Martin shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and YouTube
Date: 14 April 2026
Time: 5pm Pacific
RSVP for YouTube link. Link in bio!
Co-sponsored by:
Social Software
The Generative Art Foundation
UCLA Design Media Arts

SOURCE: Generative Art Lecture Series with Martin Grasser
This autobiographical lecture from Martin shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and YouTube
Date: 14 April 2026
Time: 5pm Pacific
RSVP for YouTube link. Link in bio!
Co-sponsored by:
Social Software
The Generative Art Foundation
UCLA Design Media Arts

You are invited to our first Spring DMA Lecture Series Featuring Martin Grasser The Art of Infrastructures
This event will be Hosted by Jeff Davis from The Generative Art Foundation and will be followed by a Q&A with the audience.
This lecture is free and open to the public! To register for in-person or virtual attendance please visit https://luma.com/orybjb0q
Remote viewing will be available at: https://www.youtube.com/@ucladesignmediaarts97
Martin Grasser is an artist based in the Bay Area. His work explores systems and forms of repetition. Each project uses repetitive variation to create multiples; each image is a node in a network, both self sufficient and part of the larger group.
This DMA Lecture Series is Co-sponsored by: UCLA Department of Design Media Arts
The Generative Art Foundation
UCLA Social Software

SOURCE: Generative Art Lecture Series with Mitchell F. Chan
This autobiographical lecture from Mitchell shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Mitchell F. Chan
This autobiographical lecture from Mitchell shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Mitchell F. Chan
This autobiographical lecture from Mitchell shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Mitchell F. Chan
This autobiographical lecture from Mitchell shares his story: how he began working with generative art, the projects that defined his practice, and what he’s exploring now.
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Operator (Ania Catherine and Dejha Ti)
This autobiographical lecture from Operator shares their story: how they began working with generative art, the projects that defined their practice, and what they’re exploring now.
Operator (Ania Catherine and Dejha Ti)
Hosted by Casey REAS, Social Software
Location: Zoom
Date: 31 March 2026
Time: Noon Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Operator (Ania Catherine and Dejha Ti)
This autobiographical lecture from Operator shares their story: how they began working with generative art, the projects that defined their practice, and what they’re exploring now.
Operator (Ania Catherine and Dejha Ti)
Hosted by Casey REAS, Social Software
Location: Zoom
Date: 31 March 2026
Time: Noon Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Operator (Ania Catherine and Dejha Ti)
This autobiographical lecture from Operator shares their story: how they began working with generative art, the projects that defined their practice, and what they’re exploring now.
Operator (Ania Catherine and Dejha Ti)
Hosted by Casey REAS, Social Software
Location: Zoom
Date: 31 March 2026
Time: Noon Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

SOURCE: Generative Art Lecture Series with Operator (Ania Catherine and Dejha Ti)
This autobiographical lecture from Operator shares their story: how they began working with generative art, the projects that defined their practice, and what they’re exploring now.
Operator (Ania Catherine and Dejha Ti)
Hosted by Casey REAS, Social Software
Location: Zoom
Date: 31 March 2026
Time: Noon Pacific
RSVP for Zoom access. Link in bio!
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
Coming Soon!
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific

Social Software will be featured at The Music Center’s next Innovation Social. Step into an evening of exploration, curiosity and connection. Encounter immersive works and interactive experiences from some of L.A.’s most innovative artists, technologists and culture-makers. Social Software will present a series of projects developed by Cycle 1 cohort members and collaborating artists.
Featured artists include Esteban Arellano, Elise Chee, Chelly Jin, David Latimore II, Lauren Lee McCarthy, Aurora Mititelu, Dhriti Goyal, Mou Peijing, and Casey Reas.
Friday, March 20, 6–9pm
The Music Center’s Dorothy Chandler Pavilion
RSVP link in bio

Save the dates for SOURCE: Generative Art Lecture Series!
These autobiographical lectures feature artists we love sharing their story: how they began working with generative art, the projects that defined their practice, and what they’re exploring now.
Each talk ends with a Q&A with the host who invited them. Details below!
Operator (Ania Catherine and Dejha Ti)
Hosted by Casey REAS, Social Software
Location: Zoom
Date: 31 March 2026
Time: Noon Pacific
Mitchell F. Chan
Hosted by Lauren Lee McCarthy, Social Software
Location: Zoom
Date: 7 April 2026
Time: 5pm Pacific
Martin Grasser
Hosted by Jeff Davis, The Generative Art Foundation
Location: UCLA Broad Art Center (EDA) and Zoom
Date: 14 April 2026
Time: 5pm Pacific
Co-sponsored by:
UCLA Social Software
The Generative Art Foundation
UCLA Department of Design Media Arts
Individual event posts with RSVP links will be released one week before each event!

Enrollment is open. Join us this summer at UCLA Arts.
Explore your creative potential.
Hone your craft.
Transform your future.
UCLA School of the Arts and Architecture Summer Programs offer transformative experiences across visual arts, architecture, design, media arts, and cultural studies—all within a leading research university in Los Angeles, the world’s creative capital.
This summer we are offering courses for motivated high school students, current college students, and working professionals who want to deepen their creative practice, build new skills, and learn from award-winning faculty and emerging practitioners.
Explore the programs and apply through the link in our bio.
Applications are reviewed on a rolling basis. Applying early is highly recommended.
Have questions? Join us for a virtual information session on Thursday, March 19 at 6:30 PM PDT. Registration link in bio.

OPEN CALL for working group members to develop a Score for Social Software over a 10-week development cycle.
Proposal deadline March 2nd.
For more information, visit https://sosoft.arts.ucla.edu/cycle-2
Facilitator: Casey Reas
Location: UCLA Broad Art Center
Meeting Schedule: Alternating Thursdays 12–2pm, April 2nd to June 11th 2026
Software is culture, software is art, and software is social. As our lives become increasingly automated, the term software can be used to think beyond code alone to describe any program, system, or tool that structures, mediates, or intervenes in the world around us. These systems shape how we relate to one another, how communities form, and how actions become possible—or impossible—within everyday life.
Over the course of ten weeks, you will work through a project development cycle to create a Score for Social Software of your own invention. We understand a score as a way of choreographing events in time through text, diagrams, or other forms of instruction. We understand social software as any system that organizes behavior, coordinates people, or structures interaction. You are encouraged to push against, stretch, or reinterpret these definitions in ways that feel meaningful to your own practice.
Scores for Social Software builds on the tradition of Fluxus scores, books like Notations (eds. John Cage and Allison Knowles) and the do it anthologies (ed. Hans Ulrich Obrist). We’ll explore the research of the recent The Scores Project (eds. Gallope, Harren, Hicks). Our aim is not only to learn from these histories, but to extend them—testing what a score can be in the context of contemporary technological, social, and institutional systems.
In addition to individual works produced during Cycle 2, we will collectively produce a small publication that gathers contributions from each participant, documenting the range of approaches developed over the cycle.

OPEN CALL for working group members to develop a Score for Social Software over a 10-week development cycle.
Proposal deadline March 2nd.
For more information, visit https://sosoft.arts.ucla.edu/cycle-2
Facilitator: Casey Reas
Location: UCLA Broad Art Center
Meeting Schedule: Alternating Thursdays 12–2pm, April 2nd to June 11th 2026
Software is culture, software is art, and software is social. As our lives become increasingly automated, the term software can be used to think beyond code alone to describe any program, system, or tool that structures, mediates, or intervenes in the world around us. These systems shape how we relate to one another, how communities form, and how actions become possible—or impossible—within everyday life.
Over the course of ten weeks, you will work through a project development cycle to create a Score for Social Software of your own invention. We understand a score as a way of choreographing events in time through text, diagrams, or other forms of instruction. We understand social software as any system that organizes behavior, coordinates people, or structures interaction. You are encouraged to push against, stretch, or reinterpret these definitions in ways that feel meaningful to your own practice.
Scores for Social Software builds on the tradition of Fluxus scores, books like Notations (eds. John Cage and Allison Knowles) and the do it anthologies (ed. Hans Ulrich Obrist). We’ll explore the research of the recent The Scores Project (eds. Gallope, Harren, Hicks). Our aim is not only to learn from these histories, but to extend them—testing what a score can be in the context of contemporary technological, social, and institutional systems.
In addition to individual works produced during Cycle 2, we will collectively produce a small publication that gathers contributions from each participant, documenting the range of approaches developed over the cycle.

Celebrate the closing of Social Software Cycle 1 with us! Over ten weeks, SoSoft cohort members have developed projects that reinterpret “social software” in diverse ways—from developing protocols to connect displaced communities, to a futures market for LA parking, to a device allowing native trout in the Arroyo Seco to communicate. We invite you to join us for final presentations by the cohort members in conversation with featured guests. Light bites provided.
☆ Panel 1: Systems & Worlds: Mou Peijing, David Latimore II, Dhriti Goyal, Yara Feghali, Connie Bakshi
☆ Panel 2: Language & Mapping: Esteban Arellano, Elise Chee, Kidus Hailesilassie, Noopur Raval, Inès Kivimäki
Wednesday, December 3, 12–2pm
Broad Arts Center EDA
240 Charles E Young Dr N
Visitor parking in Lot 3

☆ Announcing the SoSoft Cycle 1 Cohort! ☆
Seven makers rewriting the systems we live within. Code becomes culture, ritual, play, resistance.
Esteban Arellano — Neighborhood Watch
Elise Chee — Memeon
Dhriti Goyal — Survival in the circus
Kidus Hailesilassie — ልሳን : Le’sane
David Latimore II — The Sunset Index
Mou Peijing — (Un)Natural Language
Candace Thatcher — Social Lithophane Quilt / Handshake Painting / Knitting Protocol
This fall, Cycle 1 members gather in conversation and experiment, evolving new forms of social software.
Stay tuned ⭒

☆ Announcing the SoSoft Cycle 1 Cohort! ☆
Seven makers rewriting the systems we live within. Code becomes culture, ritual, play, resistance.
Esteban Arellano — Neighborhood Watch
Elise Chee — Memeon
Dhriti Goyal — Survival in the circus
Kidus Hailesilassie — ልሳን : Le’sane
David Latimore II — The Sunset Index
Mou Peijing — (Un)Natural Language
Candace Thatcher — Social Lithophane Quilt / Handshake Painting / Knitting Protocol
This fall, Cycle 1 members gather in conversation and experiment, evolving new forms of social software.
Stay tuned ⭒

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.

We were thrilled to work with Carlos Sanchez who did the identity design for Social Software. Read Lauren’s interview with Carlos where he shares the process and thinking behind the design, as well as a peek into his practice more broadly.
The Instagram Story Viewer is an easy tool that lets you secretly watch and save Instagram stories, videos, photos, or IGTV. With this service, you can download content and enjoy it offline whenever you like. If you find something interesting on Instagram that you’d like to check out later or want to view stories while staying anonymous, our Viewer is perfect for you. Anonstories offers an excellent solution for keeping your identity hidden. Instagram first launched the Stories feature in August 2023, which was quickly adopted by other platforms due to its engaging, time-sensitive format. Stories let users share quick updates, whether photos, videos, or selfies, enhanced with text, emojis, or filters, and are visible for only 24 hours. This limited time frame creates high engagement compared to regular posts. In today’s world, Stories are one of the most popular ways to connect and communicate on social media. However, when you view a Story, the creator can see your name in their viewer list, which may be a privacy concern. What if you wish to browse Stories without being noticed? Here’s where Anonstories becomes useful. It allows you to watch public Instagram content without revealing your identity. Simply enter the username of the profile you’re curious about, and the tool will display their latest Stories. Features of Anonstories Viewer: - Anonymous Browsing: Watch Stories without showing up on the viewer list. - No Account Needed: View public content without signing up for an Instagram account. - Content Download: Save any Stories content directly to your device for offline use. - View Highlights: Access Instagram Highlights, even beyond the 24-hour window. - Repost Monitoring: Track the reposts or engagement levels on Stories for personal profiles. Limitations: - This tool works only with public accounts; private accounts remain inaccessible. Benefits: - Privacy-Friendly: Watch any Instagram content without being noticed. - Simple and Easy: No app installation or registration required. - Exclusive Tools: Download and manage content in ways Instagram doesn’t offer.
Keep track of Instagram updates discreetly while protecting your privacy and staying anonymous.
View profiles and photos anonymously with ease using the Private Profile Viewer.
This free tool allows you to view Instagram Stories anonymously, ensuring your activity remains hidden from the story uploader.
Anonstories lets users view Instagram stories without alerting the creator.
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Prioritizes secure, anonymous browsing without requiring login credentials.
Users can view public stories by simply entering a username—no account needed.
Downloads photos (JPEG) and videos (MP4) with ease.
The service is free to use.
Content from private accounts can only be accessed by followers.
Files are for personal or educational use only and must comply with copyright rules.
Enter a public username to view or download stories. The service generates direct links for saving content locally.