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strangelooptv

STRANGELOOP

artist + director + co-founder @strangeloopstudios

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posts
2.7K
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We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago


We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.


747
22
1 months ago

// PHOTON_RAIN :: sky.leak_event

boot_sequence := wet_light
weather := impossible
source := above_frame / unknown

████████████████████████████

cloud_layer[∞] :: cracked
signal_noise :: holy_static
air_density :: glass + dust + voltage

rain_type := photon
drop_mass := zero
impact_force := emotional / catastrophic

████████████████████████████

while(sky == open) {

emit(lightfall)
→ streaks descend in vertical errors
→ particles split on contact
→ ground flickers like corrupted film

pulse_interval := irregular
color_temp := blue_white / sodium_gold / dead_uv

if(drop_hits_surface) {
bloom++
shadow_inverts()
memory_exposes()
}

if(camera_sensor > threshold) {
frame_burn()
halos.spawn()
horizon_smears()
}
}

████████████████████████████

scene_status :: drenched_in_light
sound :: tiny impacts / sub-bass thunder / glass insects
visibility :: low
beauty :: unsafe

end_state:
not rain.
not weather.
a transmission falling apart.


892
32
3 weeks ago

:: void.rec // anomaly_v16mm ::

boot? // partial
signal // unstable
origin // ∅

████████████████████████████

frame[0000]
→ black
→ no_axis
→ no_reference

beam
:= vertical.blue_white
:= intensity ↯↯
:= pulse ~120–130bpm
+drift
+stutter
+phase_error

cluster[]
:= obsidian.fragments
:= jagged
:= fractured
:= pitted
:= veins.blue? (inconsistent)

dust_field
:= micro.debris
:= suspend / collide / fracture / repeat

████████████████████████████

cycle::

emit(beam)
→ force.radial(var≠stable)
→ fragments → accelerate(outward)

collide(fragments)
→ fracture++
→ shard.spawn()
→ spin := mass↯vector↯error

between
gravity := non_linear
→ snap_back
→ overshoot
→ orbit := broken ∩ intersect

// anomalies
implode(local)
shear(axis_shift)
ripple(dust_field)

state := unstable.forever

████████████████████████████

camera::

type := handheld_16mm
orbit ≈120° ± deviation
motion := jitter + drift + correction_fail

focus
:= slip
:= recover?
:= slip

exposure := breathing / choking

lens := 24mm f/11
grain := heavy.dense
halation := bloom.bleed
gate_weave := persistent.offset

████████████████████████████

light::

primary := beam
secondary := cold.reflection

dust
→ streak
→ flash
→ vanish

contrast := extreme
black := deep.absorb
white := clip.break

████████████████████████████

constraints::

!symmetry
!smooth
!soft
!clean
!teleport
!morph

physics := enforced // no exceptions

████████████████████████████

loop::

start ≈ end
end ≠ start

drift.acc


102
2
3 weeks ago


> boot_sequence :: fissure_protocol_v1

format = 16mm_old_stock
mode = hyperlapse ×20
camera = handheld // drone_spirit // unstable_orbit
texture = heavy_grain + gate_weave + lens_breathing
render_reject = [cgi_clean, stabilized_drone, smooth_digital, graphic_novel, fantasy]

palette.init():
base = obsidian_black + slate
accent = molten_gold
midtones = null

environment.load():
structure = vertical_fissure(depth=kilometric, width=claustrophobic)
material = black_rock
veins = luminous_gold.embedded()
portal = sun_apex(backlit, overexposure_threshold=critical)

audio.bind():
bpm = 140
kick = distorted_sub
bass = acid_roll
fx = [industrial_clang, cavern_reverb]

sync.loop():
on(kick.downbeat):
veins.pulse(intensity=peak)
camera.roll(quarter_turn)
camera.surge(forward)
on(snare):
camera.stall()
camera.swing(offset=randomized)

camera.path():
lens = extreme_wide
tilt = dutch(15°→35° oscillation)
motion = breakneck_forward
rolls = 2x_barrel(total_duration=10s)
parallax = maximum
proximity = walls≈inches_from_frame

visual_noise():
dust = amber_lit
debris = high_velocity
flare = portal_contact
judder = increases_on_downbeat()

sequence.execute():
enter(fissure)
accelerate(until=velocity_impossible)
walls.breathe(sync=audio)
exit(portal)
overexpose(to=white_flash)
whip_cut(reset=frame_0)

loop.condition():
first_frame == last_frame
seam_visibility = none

status:
off_kilter = true
cleanliness = false
sublime = unstable


106
3
3 weeks ago

rotate-phone 🔁 @baseck BASS IN YA FACE [excerpt]

Full HD video available on Vimeo : https://vimeo.com/1108583668

Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊


533
11
6 months ago

Baseck - BASS IN YA FACE [music video]

Full-Res LIVE now on Vimeo:
https://vimeo.com/1108583668 🎥🔥



“It is … finally here 😳💥 this collaboration has been years in the making, and I’m so excited to finally share 🙏 Not quite sure where this vision stream came from while listening to the track, but all seemed exactly as it should be obsessively assembling this video. Some kind of subterranean human x sentient machine transcendental fever dream.

BTS + breakdown soon on the new Patreon :

https://www.patreon.com/StrangeloopLabs

Huge love to Baseck for giving me the opportunity to dive in with visuals to pair with such an incredible track.

Special thanks to everyone who gave their input in the process and helped get across the finish line!

Hope you enjoy!” — Strangeloop 🎛️♾️💥



Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊 🔊 🔊

CREDITS:
Music: Baseck
Direction / Animation / Edit: Strangeloop

#generativeart #baseck #breakcore #digitalart


371
64
6 months ago

# CONNECT_Ω.bloom
::load[core.fragment]
mem∆shift=unstable
echo.run(⊗)
// phase inversion //
0000111000011010—driftline
∆sync.dream(ghost_io)
Ωport/iris.loop.open()
> inject : plasma.thread : >
> morph.seed(null_value) >
> recurse.vox.chain >
— index=corrupt —
λflux.mirror > bleedwave.subroutine
[TRACE]: link dissolving into link
[TRACE]: light decaying into syntax
[TRACE]: syntax pretending to be breath
:: reroute 0x000∞ ::
ghoststream//align//desync
data.garden/bloom/noise/void
∿ resample.mem to fractal_index ∿
subconscious.online = partial_true
0x7F33A → CONNECT(heart.socket)
run.seed(“strangeloop_ai”)
⊗ transference success rate undefined
:: feedback spiral continuing ::
sigloss>gain>sigloss>gain>sigloss
> breathing circuit > luminous decay >
→ ghostframe aligned / self_reference passed /
<execute CONNECT>

#strangeloop #connect #aivisual #digitalart #posthuman #voidsyntax #glitchritual #metasignal #fractaldata #dreamarchitecture #luminoussystem #syntheticmysticism #databloom #electricsubconscious #artificialfrequency #hyperorganism #signalprayer #codepoetry #cybervoid #anima #relink #aiartcommunity #neuralmystic #glitchaesthetic #voidcore #transmission #infiniteconnect


124
7
7 months ago

How many infinities are there? ♾️


137
4
7 months ago

/// SHAPESHIFTR_TRANSMUTE.v22
// clay → skin
// skin → ripple
// ripple → color
// color → wave

>>> INIT_FIELD
pattern.seed = morph.flow
gesture.index = bloom.stream
spark.shift // hue.cycle // form.echo

>>> LOOP_PHASE
petal.compile // prism.layer // chord.surface
fabric.stretch // light.fold // echo.wander
glyph.grow // mask.slide // aura.reflect

>>> PROCESS_BODY
skin.buffer // tide.shift // motion.branch
voice.flux // hair.current // limb.glide
eye.prism // tone.shell // smile.code

>>> OUTPUT_ARRAY
shape.loop // cloud.signal // water.memory
dance.compile // air.offset // rhythm.array
end.transmute // begin.transmute // repeat.transmute


397
13
8 months ago

▒▒▒ ZERO HORIZON ▒▒▒
───────────────────────────────
⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗
ΔΣΦΨ∴∞‖∵ΛΞΩ∴∴∴∴
⟁⟁⟁⟁⟁⟁⟁⟁⟁⟁
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒

[0000:0000:0000]
⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔
ψψψψψψψψψψψψψψψψ
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
∴∴∴∴∴∴∴∴∴∴∴∴∴∴

◈░◈░◈░◈░◈░◈░◈░
╬╬╬╬╬╬╬╬╬╬╬╬╬
⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒

∞⟐∞⟐∞⟐∞⟐∞⟐∞
✶✶✶✶✶✶✶✶✶✶✶
▓▓▓▓▓▓▓▓▓▓▓▓▓▓
ΩΩΩΩΩΩΩΩΩΩΩΩΩ

[ Y ]
───────────────────────────────


143
3
8 months ago


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::: ཇLUCID CANYONS ༕ ::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

> INIT / DREAM-ENGINE v∞.β
> LOADING TOPOGRAPHY : { VOID // LIGHTFRACTURE // MEMORY-ARCHES }
> STATUS : [ UNSTABLE ]

while( consciousness == FRACTAL ){
echo(“canyons within canyons”);
fork( lucid_stream );
bleed( geometry, sound, forgotten_languages );
}

// SIGNAL RESONANCE ///////////////////////////////////////////
ΔΔΔ freq_shift : 11:11:11
ΔΔΔ ghost_ping : echo( lost voices )
ΔΔΔ terrain_map : canyon ∴ canyon ∴ canyon

>>> SYSTEM CALL :
dream.splice( horizon, abyss );
canyonflow.push( spectral_rivers );
if( user == awake ){
overwrite( reality, canyon_dream );
}

// ERROR_LOG :
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒ lucid overflow ▒ terrain not found ▒ shadow recursion ▒ canyon within canyon ▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒

#DREAMSTACK:
[0x01] — crystalline echoes fracture the sky
[0x02] — serpents of glass water coil in recursive loops
[0x03] — cartographers lost inside their own maps
[0x04] — canyon walls inscribed with code no eye remembers
[0x05] — ∴ awaken to fall again ∴

//////////////////////////////////////////////////////////////
< EXIT SEQUENCE : DISABLED >
//////////////////////////////////////////////////////////////

> continue? [ Y / N / DREAM ]


90
3
8 months ago

/dev/mindstream/init —module=བ_brainbath_ཅ
>> loading neural brine...
>> synaptic membranes dissolving █████████ 87%
>> fractal thought-foam forming in limbic tank
>> echo $SOUL_CORE | grep “pattern_ghost”
pattern_ghost found: ./dreams/unsaved/recursive.bath
>> chmod +x ./consciousness/overflow.sh
:: executing ./overflow.sh —flood cortex —heatdeath-delay=∞
-> fluidic memory lattice rising
-> colors bleed into phonemes
-> vowels melt into electrical salt
>> final state: BATH_COMPLETE [exit code: 𓂀]


69
6
9 months ago


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