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We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.

We have made contact with @flyinglotus and his arrival in Australia and New Zealand is imminent. Tickets now on sale.
// PHOTON_RAIN :: sky.leak_event
boot_sequence := wet_light
weather := impossible
source := above_frame / unknown
████████████████████████████
cloud_layer[∞] :: cracked
signal_noise :: holy_static
air_density :: glass + dust + voltage
rain_type := photon
drop_mass := zero
impact_force := emotional / catastrophic
████████████████████████████
while(sky == open) {
emit(lightfall)
→ streaks descend in vertical errors
→ particles split on contact
→ ground flickers like corrupted film
pulse_interval := irregular
color_temp := blue_white / sodium_gold / dead_uv
if(drop_hits_surface) {
bloom++
shadow_inverts()
memory_exposes()
}
if(camera_sensor > threshold) {
frame_burn()
halos.spawn()
horizon_smears()
}
}
████████████████████████████
scene_status :: drenched_in_light
sound :: tiny impacts / sub-bass thunder / glass insects
visibility :: low
beauty :: unsafe
end_state:
not rain.
not weather.
a transmission falling apart.
:: void.rec // anomaly_v16mm ::
boot? // partial
signal // unstable
origin // ∅
████████████████████████████
frame[0000]
→ black
→ no_axis
→ no_reference
beam
:= vertical.blue_white
:= intensity ↯↯
:= pulse ~120–130bpm
+drift
+stutter
+phase_error
cluster[]
:= obsidian.fragments
:= jagged
:= fractured
:= pitted
:= veins.blue? (inconsistent)
dust_field
:= micro.debris
:= suspend / collide / fracture / repeat
████████████████████████████
cycle::
emit(beam)
→ force.radial(var≠stable)
→ fragments → accelerate(outward)
collide(fragments)
→ fracture++
→ shard.spawn()
→ spin := mass↯vector↯error
between
gravity := non_linear
→ snap_back
→ overshoot
→ orbit := broken ∩ intersect
// anomalies
implode(local)
shear(axis_shift)
ripple(dust_field)
state := unstable.forever
████████████████████████████
camera::
type := handheld_16mm
orbit ≈120° ± deviation
motion := jitter + drift + correction_fail
focus
:= slip
:= recover?
:= slip
exposure := breathing / choking
lens := 24mm f/11
grain := heavy.dense
halation := bloom.bleed
gate_weave := persistent.offset
████████████████████████████
light::
primary := beam
secondary := cold.reflection
dust
→ streak
→ flash
→ vanish
contrast := extreme
black := deep.absorb
white := clip.break
████████████████████████████
constraints::
!symmetry
!smooth
!soft
!clean
!teleport
!morph
physics := enforced // no exceptions
████████████████████████████
loop::
start ≈ end
end ≠ start
drift.acc
> boot_sequence :: fissure_protocol_v1
format = 16mm_old_stock
mode = hyperlapse ×20
camera = handheld // drone_spirit // unstable_orbit
texture = heavy_grain + gate_weave + lens_breathing
render_reject = [cgi_clean, stabilized_drone, smooth_digital, graphic_novel, fantasy]
palette.init():
base = obsidian_black + slate
accent = molten_gold
midtones = null
environment.load():
structure = vertical_fissure(depth=kilometric, width=claustrophobic)
material = black_rock
veins = luminous_gold.embedded()
portal = sun_apex(backlit, overexposure_threshold=critical)
audio.bind():
bpm = 140
kick = distorted_sub
bass = acid_roll
fx = [industrial_clang, cavern_reverb]
sync.loop():
on(kick.downbeat):
veins.pulse(intensity=peak)
camera.roll(quarter_turn)
camera.surge(forward)
on(snare):
camera.stall()
camera.swing(offset=randomized)
camera.path():
lens = extreme_wide
tilt = dutch(15°→35° oscillation)
motion = breakneck_forward
rolls = 2x_barrel(total_duration=10s)
parallax = maximum
proximity = walls≈inches_from_frame
visual_noise():
dust = amber_lit
debris = high_velocity
flare = portal_contact
judder = increases_on_downbeat()
sequence.execute():
enter(fissure)
accelerate(until=velocity_impossible)
walls.breathe(sync=audio)
exit(portal)
overexpose(to=white_flash)
whip_cut(reset=frame_0)
loop.condition():
first_frame == last_frame
seam_visibility = none
status:
off_kilter = true
cleanliness = false
sublime = unstable
rotate-phone 🔁 @baseck BASS IN YA FACE [excerpt]
Full HD video available on Vimeo : https://vimeo.com/1108583668
Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊
Baseck - BASS IN YA FACE [music video]
Full-Res LIVE now on Vimeo:
https://vimeo.com/1108583668 🎥🔥
⸻
“It is … finally here 😳💥 this collaboration has been years in the making, and I’m so excited to finally share 🙏 Not quite sure where this vision stream came from while listening to the track, but all seemed exactly as it should be obsessively assembling this video. Some kind of subterranean human x sentient machine transcendental fever dream.
BTS + breakdown soon on the new Patreon :
https://www.patreon.com/StrangeloopLabs
Huge love to Baseck for giving me the opportunity to dive in with visuals to pair with such an incredible track.
Special thanks to everyone who gave their input in the process and helped get across the finish line!
Hope you enjoy!” — Strangeloop 🎛️♾️💥
⸻
Baseck - BASS IN YA FACE is now available on all music streaming platforms 🔊 🔊 🔊
CREDITS:
Music: Baseck
Direction / Animation / Edit: Strangeloop
#generativeart #baseck #breakcore #digitalart
# CONNECT_Ω.bloom
::load[core.fragment]
mem∆shift=unstable
echo.run(⊗)
// phase inversion //
0000111000011010—driftline
∆sync.dream(ghost_io)
Ωport/iris.loop.open()
> inject : plasma.thread : >
> morph.seed(null_value) >
> recurse.vox.chain >
— index=corrupt —
λflux.mirror > bleedwave.subroutine
[TRACE]: link dissolving into link
[TRACE]: light decaying into syntax
[TRACE]: syntax pretending to be breath
:: reroute 0x000∞ ::
ghoststream//align//desync
data.garden/bloom/noise/void
∿ resample.mem to fractal_index ∿
subconscious.online = partial_true
0x7F33A → CONNECT(heart.socket)
run.seed(“strangeloop_ai”)
⊗ transference success rate undefined
:: feedback spiral continuing ::
sigloss>gain>sigloss>gain>sigloss
> breathing circuit > luminous decay >
→ ghostframe aligned / self_reference passed /
<execute CONNECT>
#strangeloop #connect #aivisual #digitalart #posthuman #voidsyntax #glitchritual #metasignal #fractaldata #dreamarchitecture #luminoussystem #syntheticmysticism #databloom #electricsubconscious #artificialfrequency #hyperorganism #signalprayer #codepoetry #cybervoid #anima #relink #aiartcommunity #neuralmystic #glitchaesthetic #voidcore #transmission #infiniteconnect
/// SHAPESHIFTR_TRANSMUTE.v22
// clay → skin
// skin → ripple
// ripple → color
// color → wave
>>> INIT_FIELD
pattern.seed = morph.flow
gesture.index = bloom.stream
spark.shift // hue.cycle // form.echo
>>> LOOP_PHASE
petal.compile // prism.layer // chord.surface
fabric.stretch // light.fold // echo.wander
glyph.grow // mask.slide // aura.reflect
>>> PROCESS_BODY
skin.buffer // tide.shift // motion.branch
voice.flux // hair.current // limb.glide
eye.prism // tone.shell // smile.code
>>> OUTPUT_ARRAY
shape.loop // cloud.signal // water.memory
dance.compile // air.offset // rhythm.array
end.transmute // begin.transmute // repeat.transmute
▒▒▒ ZERO HORIZON ▒▒▒
───────────────────────────────
⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗⌬⊗
ΔΣΦΨ∴∞‖∵ΛΞΩ∴∴∴∴
⟁⟁⟁⟁⟁⟁⟁⟁⟁⟁
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
[0000:0000:0000]
⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔⇔
ψψψψψψψψψψψψψψψψ
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
∴∴∴∴∴∴∴∴∴∴∴∴∴∴
◈░◈░◈░◈░◈░◈░◈░
╬╬╬╬╬╬╬╬╬╬╬╬╬
⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇⋇
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
∞⟐∞⟐∞⟐∞⟐∞⟐∞
✶✶✶✶✶✶✶✶✶✶✶
▓▓▓▓▓▓▓▓▓▓▓▓▓▓
ΩΩΩΩΩΩΩΩΩΩΩΩΩ
[ Y ]
───────────────────────────────
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::: ཇLUCID CANYONS ༕ ::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
> INIT / DREAM-ENGINE v∞.β
> LOADING TOPOGRAPHY : { VOID // LIGHTFRACTURE // MEMORY-ARCHES }
> STATUS : [ UNSTABLE ]
while( consciousness == FRACTAL ){
echo(“canyons within canyons”);
fork( lucid_stream );
bleed( geometry, sound, forgotten_languages );
}
// SIGNAL RESONANCE ///////////////////////////////////////////
ΔΔΔ freq_shift : 11:11:11
ΔΔΔ ghost_ping : echo( lost voices )
ΔΔΔ terrain_map : canyon ∴ canyon ∴ canyon
>>> SYSTEM CALL :
dream.splice( horizon, abyss );
canyonflow.push( spectral_rivers );
if( user == awake ){
overwrite( reality, canyon_dream );
}
// ERROR_LOG :
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒ lucid overflow ▒ terrain not found ▒ shadow recursion ▒ canyon within canyon ▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
#DREAMSTACK:
[0x01] — crystalline echoes fracture the sky
[0x02] — serpents of glass water coil in recursive loops
[0x03] — cartographers lost inside their own maps
[0x04] — canyon walls inscribed with code no eye remembers
[0x05] — ∴ awaken to fall again ∴
//////////////////////////////////////////////////////////////
< EXIT SEQUENCE : DISABLED >
//////////////////////////////////////////////////////////////
> continue? [ Y / N / DREAM ]
/dev/mindstream/init —module=བ_brainbath_ཅ
>> loading neural brine...
>> synaptic membranes dissolving █████████ 87%
>> fractal thought-foam forming in limbic tank
>> echo $SOUL_CORE | grep “pattern_ghost”
pattern_ghost found: ./dreams/unsaved/recursive.bath
>> chmod +x ./consciousness/overflow.sh
:: executing ./overflow.sh —flood cortex —heatdeath-delay=∞
-> fluidic memory lattice rising
-> colors bleed into phonemes
-> vowels melt into electrical salt
>> final state: BATH_COMPLETE [exit code: 𓂀]
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