Form Studios
Virtual Production • Motion Capture • Game Cinematics
LED Stages for brands, film & games
Atlanta • Los Angeles • Partner Studios
In the studio today dialing in a mocap shoot. Running full body capture on the @optitrack system, paired with @facegood_offical new HMC for facial capture. We’re also streaming everything live into @unrealengine for real time previz so you can see the performance come to life instantly.
NAB Show 2026 has begun!
Stop by The Puget Experience! Booth N2571
We can't wait to see you!
#nabshow #dayone
At GDC with @metatailor_official showing how we use their tools inside our game cinematics pipeline.
MetaTailor lets us quickly fit clothing assets to our MetaHumans and send them straight back into Unreal Engine with their Bridge feature. It speeds up character creation and helps us move faster when building cinematics.
If you’re at GDC come check it out.
#GDC #UnrealEngine #GameCinematics #MetaHuman #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev
We’re out in San Francisco this week with the team at @metatailor_official showing how we use their software inside our Unreal Engine pipeline for game cinematics. It’s been a great tool for quickly creating and customizing characters for real time storytelling.
We’re also showing a new @unrealengine plugin our team has been building that makes working with cameras and lighting in Unreal much faster when creating cinematics.
Huge thank you to @aoto_led for providing the LED panels for the booth.
If you’re at GDC this week come by booth 1234 and say hey.
If you want to learn more about what we’re doing visit formstudios.com.
#GDC #UnrealEngine #GameCinematics #MotionCapture #VirtualProduction
Game cinematics + motion capture are officially part of what we do.
This reel is a snapshot of the work we’ve been building toward over the last year. Real time pipelines. Performance capture. Cinematic storytelling rooted in filmmaking craft.
Whether it’s indie or AAA, we’re here to help bring game stories to life.
We’ll be at GDC next week in San Francisco with Metatailor. If you’re attending, come connect with us.
#GameCinematics #MotionCapture #unrealengine
#virtualproduction #performancecapture
This Battlefield Cinematic Proves Unreal Engine Is the #1 Filmmaking Tool | David Stapp
In this episode we sit down with David Stapp, Cinematics Director at Form Studios and host of Virtual Production Insider, to break down his career journey and the creation of his latest Unreal Engine cinematic inspired by the Battlefield universe.
With over a decade of experience across film, VFX, post-production, cinematography, and virtual production, David shares how his background in traditional filmmaking directly informs his work creating real-time cinematics for video games.
We dive deep into the making of “Conquest,” a Battlefield-inspired Unreal Engine fan film developed as a full R&D project for Form Studios. The goal? To test and refine an end-to-end game cinematics pipeline that Form can now offer as a service.
What we cover in this episode:
✅ David Stapp’s career path from film to game cinematics
✅ Unreal Engine workflows for real-time cinematics
✅ Building a Battlefield fan film that stays true to the source material
✅ Using motion capture for realism in game cinematics
✅ Traditional vs markerless mocap solutions
✅ Virtual production pipelines
✅ How R&D projects help studios expand creative services
🎧 Watch the full episode on YouTube (link in bio)
GETTING INTIMATE WITH YOUR INDUSTRY!
#TheVFXProcess #VFX #UnrealEngine #VirtualProduction #Battlefield #GameCinematics #Filmmaking #MotionCapture

Today we’re breaking down how we created our #Battlefield fan film in @unrealengine 💥
In this episode (link in bio), we dive into our performance capture workflow — using @optitrack cameras at @formstudios for full-body capture streamed directly into Unreal Engine via the new Mocap Manager. We also used @the.captury to capture all of the stunt performances without mocap suits, which completely blew our minds.
This project pushed our mocap and animation pipelines to their limits, and it would not have been possible without the incredible support of our volunteers and sponsors. Huge thank you to everyone who helped bring this film to life.
#UnrealEngine5 #UE5 #UnrealEngine #MetaHumans #MotionCapture #Mocap #OptiTrack #TheCaptury #VirtualProduction #Cinematics #VFX #RealtimeRendering #GameEngineFilm #Battlefield #FanFilm #IndieFilmmaker

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.
Behind the scenes of building a markerless motion capture rage room for the Puget Systems booth at SIGGRAPH.
From setup to show floor chaos. No suits, no markers, just pure fun and a lot of Unreal Engine magic.
#siggraph #behindthescenes #motioncapture #experiential #virtualproduction
We captured INSANE stunts for our Battlefield fan film using markerless motion capture 🎬🔥
No suits. No markers. Just pure action brought to life in Unreal Engine 5. This was made possible using our @optitrack PrimeX 22 cameras with @the.captury markerless mocap software. We were also able to utilize Duplex Mode, an exclusive feature to Optitrack cameras, where we can track props with IR markers in tandem with the markerless mocap system.
And a huge shoutout to @goodslatepictures and their talented team of stunt performers for bringing this film to life:
Stunt Coordinator - @bobbydstunts
Asst. Stunt Coordinator - @tomprwatson
Stunt Performers - @here_comes_rico , Maya Santandrea, @jardzo_stunts, @jared_corum
The future of filmmaking is HERE and it's more accessible than ever.
What are your thoughts on markerless motion capture? Drop a comment! 👇
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#UnrealEngine5 #MotionCapture #Battlefield #UE5 #Mocap #GameDev #Filmmaking #MetaHuman #BehindTheScenes #IndieFilmmaker #VirtualProduction #3DAnimation #CinematicFilmmaking #TechInFilm #FilmmakerLife #ContentCreator #DigitalArt #CGI #EpicGames #BattlefieldCommunity #StuntsWork #ReelFilmmakers #FilmmakersWorld #VFXArtist #CreativeProcess #Cinematography #ActionFilmmaking #IndieFilm #FilmTech #NextGenFilmmaking
Testing out @meta new Hyperscape feature on the @metaquest 3s and the results are wild. This kind of quality from a headset you can buy anywhere is going to move spatial scans and gaussian splats into everyday life fast.
We really believe these scans will get as easy as taking a picture, except you can actually step back into the moment. We have been talking about scanning our spaces every year so when we are older we can walk back into moments from when our kids were younger. It really feels like time travel.
This tech is going to change both professional and personal worlds in a big way.
#SpatialComputing #GaussianSplats #3DScanning #MetaQuest3 #FormStudios
Instagramストーリービューアは、Instagramストーリー、動画、写真、またはIGTVを秘密に見たり保存したりできる簡単なツールです。このサービスを使用すると、コンテンツをダウンロードして、いつでもオフラインで楽しむことができます。Instagramで後でチェックしたいものを見つけた場合や、匿名でストーリーを見たい場合、このビューアは最適です。Anonstoriesは、あなたの身元を隠すための優れたソリューションを提供します。Instagramは2023年8月にストーリー機能を導入し、すぐに他のプラットフォームでも採用されました。このフォーマットは魅力的で、時間に敏感なため、ユーザーが写真、動画、または自撮りをテキスト、絵文字、またはフィルターで強化して、24時間限定で公開することができます。この限られた時間枠は、通常の投稿に比べて高いエンゲージメントを生み出します。今日の世界では、ストーリーはソーシャルメディアでつながり、コミュニケーションをとる最も人気のある方法の1つです。しかし、ストーリーを視聴すると、作成者は自分の名前を視聴者リストに見ることができ、プライバシーの懸念があります。もしストーリーを目立たずに閲覧したい場合、ここでAnonstoriesが役立ちます。これを使うことで、自分の身元を明かさずにInstagramのコンテンツを視聴できます。単に調べたいプロファイルのユーザー名を入力すると、その人の最新のストーリーが表示されます。Anonstoriesビューアの特徴:- 匿名閲覧:視聴リストに名前が表示されずにストーリーを視聴 - アカウント不要:Instagramのアカウントにサインインせずに公開コンテンツを視聴 - コンテンツダウンロード:ストーリーコンテンツを直接デバイスに保存してオフラインで使用 - ハイライト視聴:24時間を過ぎてもInstagramのハイライトにアクセス - リポストモニタリング:個人プロファイルのストーリーに対するリポストやエンゲージメントのレベルを追跡 制限事項:- このツールは公開アカウントでのみ動作し、非公開アカウントはアクセスできません。 利点:- プライバシー保護:Instagramのコンテンツを匿名で閲覧可能 - シンプルで簡単:アプリのインストールや登録は不要 - 独自のツール:Instagramが提供していない方法でコンテンツをダウンロードおよび管理可能
Instagramの更新をプライバシーを守りつつ、匿名で追跡できます。
プライベートプロファイルビューアを使用して、プロフィールと写真を簡単に匿名で閲覧できます。
この無料ツールでInstagramストーリーを匿名で閲覧でき、アクティビティがストーリーアップローダーに知られることはありません。
Anonstoriesを使用すると、作成者に通知されることなくInstagramストーリーを閲覧できます。
iOS、Android、Windows、macOS、ChromeやSafariなどの最新のブラウザで問題なく動作します。
ログイン情報なしで、安全かつ匿名で閲覧できます。
ユーザーは、ユーザー名を入力するだけで公開ストーリーを閲覧可能—アカウント登録は不要です。
写真(JPEG)と動画(MP4)を簡単にダウンロードできます。
サービスは無料で利用できます。
非公開アカウントのコンテンツはフォロワーのみがアクセスできます。
ファイルは個人または教育目的でのみ使用し、著作権法を遵守する必要があります。
公開ユーザー名を入力して、ストーリーを閲覧またはダウンロードします。サービスはコンテンツをローカルに保存するための直接リンクを生成します。