Form Studios
Virtual Production • Motion Capture • Game Cinematics
LED Stages for brands, film & games
Atlanta • Los Angeles • Partner Studios
In the studio today dialing in a mocap shoot. Running full body capture on the @optitrack system, paired with @facegood_offical new HMC for facial capture. We’re also streaming everything live into @unrealengine for real time previz so you can see the performance come to life instantly.
NAB Show 2026 has begun!
Stop by The Puget Experience! Booth N2571
We can't wait to see you!
#nabshow #dayone
At GDC with @metatailor_official showing how we use their tools inside our game cinematics pipeline.
MetaTailor lets us quickly fit clothing assets to our MetaHumans and send them straight back into Unreal Engine with their Bridge feature. It speeds up character creation and helps us move faster when building cinematics.
If you’re at GDC come check it out.
#GDC #UnrealEngine #GameCinematics #MetaHuman #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev

Day 1 at GDC is in the books.
We’ve had some great conversations around game cinematics and motion capture and how we’re bringing real filmmaking techniques into real-time pipelines with Unreal Engine.
At the booth we’re also showing how we’re using MetaTailor in our workflow along with a preview of a new Unreal Engine plugin we’ve been building to streamline cameras and lighting for cinematics.
Huge thanks to MetaTailor, Puget Systems, and AOTO for helping make the booth happen.
If you’re at GDC, come by booth 1234 and say hey. Day 2 starts now.
#GDC #GameCinematics #MotionCapture #UnrealEngine #GameDev
We’re out in San Francisco this week with the team at @metatailor_official showing how we use their software inside our Unreal Engine pipeline for game cinematics. It’s been a great tool for quickly creating and customizing characters for real time storytelling.
We’re also showing a new @unrealengine plugin our team has been building that makes working with cameras and lighting in Unreal much faster when creating cinematics.
Huge thank you to @aoto_led for providing the LED panels for the booth.
If you’re at GDC this week come by booth 1234 and say hey.
If you want to learn more about what we’re doing visit formstudios.com.
#GDC #UnrealEngine #GameCinematics #MotionCapture #VirtualProduction
Game cinematics + motion capture are officially part of what we do.
This reel is a snapshot of the work we’ve been building toward over the last year. Real time pipelines. Performance capture. Cinematic storytelling rooted in filmmaking craft.
Whether it’s indie or AAA, we’re here to help bring game stories to life.
We’ll be at GDC next week in San Francisco with Metatailor. If you’re attending, come connect with us.
#GameCinematics #MotionCapture #unrealengine
#virtualproduction #performancecapture
This Battlefield Cinematic Proves Unreal Engine Is the #1 Filmmaking Tool | David Stapp
In this episode we sit down with David Stapp, Cinematics Director at Form Studios and host of Virtual Production Insider, to break down his career journey and the creation of his latest Unreal Engine cinematic inspired by the Battlefield universe.
With over a decade of experience across film, VFX, post-production, cinematography, and virtual production, David shares how his background in traditional filmmaking directly informs his work creating real-time cinematics for video games.
We dive deep into the making of “Conquest,” a Battlefield-inspired Unreal Engine fan film developed as a full R&D project for Form Studios. The goal? To test and refine an end-to-end game cinematics pipeline that Form can now offer as a service.
What we cover in this episode:
✅ David Stapp’s career path from film to game cinematics
✅ Unreal Engine workflows for real-time cinematics
✅ Building a Battlefield fan film that stays true to the source material
✅ Using motion capture for realism in game cinematics
✅ Traditional vs markerless mocap solutions
✅ Virtual production pipelines
✅ How R&D projects help studios expand creative services
🎧 Watch the full episode on YouTube (link in bio)
GETTING INTIMATE WITH YOUR INDUSTRY!
#TheVFXProcess #VFX #UnrealEngine #VirtualProduction #Battlefield #GameCinematics #Filmmaking #MotionCapture

Today we’re breaking down how we created our #Battlefield fan film in @unrealengine 💥
In this episode (link in bio), we dive into our performance capture workflow — using @optitrack cameras at @formstudios for full-body capture streamed directly into Unreal Engine via the new Mocap Manager. We also used @the.captury to capture all of the stunt performances without mocap suits, which completely blew our minds.
This project pushed our mocap and animation pipelines to their limits, and it would not have been possible without the incredible support of our volunteers and sponsors. Huge thank you to everyone who helped bring this film to life.
#UnrealEngine5 #UE5 #UnrealEngine #MetaHumans #MotionCapture #Mocap #OptiTrack #TheCaptury #VirtualProduction #Cinematics #VFX #RealtimeRendering #GameEngineFilm #Battlefield #FanFilm #IndieFilmmaker

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.

Live stream production with Jesse James Dupree for Rolling USA.
Produced at our Atlanta studio, bringing together in-studio talent and remote contestants for a game-show style broadcast.
Behind the scenes of building a markerless motion capture rage room for the Puget Systems booth at SIGGRAPH.
From setup to show floor chaos. No suits, no markers, just pure fun and a lot of Unreal Engine magic.
#siggraph #behindthescenes #motioncapture #experiential #virtualproduction
We captured INSANE stunts for our Battlefield fan film using markerless motion capture 🎬🔥
No suits. No markers. Just pure action brought to life in Unreal Engine 5. This was made possible using our @optitrack PrimeX 22 cameras with @the.captury markerless mocap software. We were also able to utilize Duplex Mode, an exclusive feature to Optitrack cameras, where we can track props with IR markers in tandem with the markerless mocap system.
And a huge shoutout to @goodslatepictures and their talented team of stunt performers for bringing this film to life:
Stunt Coordinator - @bobbydstunts
Asst. Stunt Coordinator - @tomprwatson
Stunt Performers - @here_comes_rico , Maya Santandrea, @jardzo_stunts, @jared_corum
The future of filmmaking is HERE and it's more accessible than ever.
What are your thoughts on markerless motion capture? Drop a comment! 👇
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#UnrealEngine5 #MotionCapture #Battlefield #UE5 #Mocap #GameDev #Filmmaking #MetaHuman #BehindTheScenes #IndieFilmmaker #VirtualProduction #3DAnimation #CinematicFilmmaking #TechInFilm #FilmmakerLife #ContentCreator #DigitalArt #CGI #EpicGames #BattlefieldCommunity #StuntsWork #ReelFilmmakers #FilmmakersWorld #VFXArtist #CreativeProcess #Cinematography #ActionFilmmaking #IndieFilm #FilmTech #NextGenFilmmaking
Testing out @meta new Hyperscape feature on the @metaquest 3s and the results are wild. This kind of quality from a headset you can buy anywhere is going to move spatial scans and gaussian splats into everyday life fast.
We really believe these scans will get as easy as taking a picture, except you can actually step back into the moment. We have been talking about scanning our spaces every year so when we are older we can walk back into moments from when our kids were younger. It really feels like time travel.
This tech is going to change both professional and personal worlds in a big way.
#SpatialComputing #GaussianSplats #3DScanning #MetaQuest3 #FormStudios
인스타그램 스토리 뷰어는 인스타그램 스토리, 비디오, 사진 또는 IGTV를 비밀리에 보고 저장할 수 있는 간단한 도구입니다. 이 서비스를 통해 콘텐츠를 다운로드하고 언제든지 오프라인으로 즐길 수 있습니다. 인스타그램에서 나중에 확인하고 싶은 흥미로운 콘텐츠를 찾거나 익명으로 스토리를 보고 싶다면, 우리 뷰어가 적합합니다. Anonstories는 신원을 숨길 수 있는 훌륭한 솔루션을 제공합니다. 인스타그램은 2023년 8월에 스토리 기능을 출시했으며, 이 기능은 흥미롭고 시간에 민감한 형식으로 빠르게 다른 플랫폼에 채택되었습니다. 스토리는 사용자가 텍스트, 이모지 또는 필터로 보강된 사진, 비디오 또는 셀카를 공유할 수 있게 해주며, 24시간 동안만 표시됩니다. 이 제한된 시간 동안 높은 참여를 유도하며 일반 게시물보다 더 많은 반응을 얻을 수 있습니다. 오늘날 스토리는 소셜 미디어에서 연결하고 소통하는 가장 인기 있는 방법 중 하나입니다. 그러나 스토리를 볼 때, 제작자는 자신의 뷰어 목록에서 당신의 이름을 볼 수 있으며, 이는 개인 정보 보호에 대한 우려를 일으킬 수 있습니다. 만약 스토리를 아무도 모르게 탐색하고 싶다면? 그때 Anonstories가 유용해집니다. 이 도구는 신원을 드러내지 않고 공개된 인스타그램 콘텐츠를 볼 수 있게 해줍니다. 관심 있는 프로필의 사용자명을 입력하면 해당 프로필의 최신 스토리를 확인할 수 있습니다. Anonstories 뷰어의 특징: - 익명 브라우징: 뷰어 목록에 나타나지 않고 스토리를 볼 수 있습니다. - 계정 필요 없음: 인스타그램 계정에 가입하지 않고 공개 콘텐츠를 볼 수 있습니다. - 콘텐츠 다운로드: 스토리 콘텐츠를 직접 다운로드하여 오프라인에서 사용할 수 있습니다. - 하이라이트 보기: 24시간 제한을 넘어서 인스타그램 하이라이트를 볼 수 있습니다. - 리포스트 모니터링: 개인 프로필의 스토리 리포스트나 참여도를 추적할 수 있습니다. 제한 사항: - 이 도구는 공개 계정에서만 작동하며, 개인 계정은 접근할 수 없습니다. 장점: - 개인 정보 보호 친화적: 인스타그램 콘텐츠를 보면서도 눈에 띄지 않습니다. - 간단하고 쉬움: 앱 설치나 등록이 필요 없습니다. - 독점 도구: 인스타그램에서 제공하지 않는 방식으로 콘텐츠를 다운로드하고 관리할 수 있습니다.
인스타그램 업데이트를 비밀리에 추적하고 개인 정보를 보호하며 익명으로 남을 수 있습니다.
개인 프로필 뷰어를 사용하여 쉽게 프로필과 사진을 익명으로 볼 수 있습니다.
이 무료 도구는 인스타그램 스토리를 익명으로 볼 수 있게 해주며, 스토리 업로더에게 활동을 숨길 수 있습니다.
Anonstories는 사용자가 인스타그램 스토리를 볼 때 제작자에게 알림을 보내지 않도록 합니다.
iOS, Android, Windows, macOS, Chrome, Safari와 같은 최신 브라우저에서 원활하게 작동합니다.
로그인 정보 없이 안전하고 익명으로 브라우징할 수 있습니다.
사용자는 간단히 사용자명을 입력하여 공개된 스토리를 볼 수 있습니다. 계정이 필요하지 않습니다.
사진(JPEG)과 비디오(MP4)를 쉽게 다운로드합니다.
이 서비스는 무료로 제공됩니다.
비공개 계정의 콘텐츠는 팔로워만 접근할 수 있습니다.
파일은 개인적 또는 교육적 용도로만 사용 가능하며 저작권 규정을 준수해야 합니다.
공개된 사용자명을 입력하여 스토리를 보거나 다운로드할 수 있습니다. 서비스는 콘텐츠를 로컬에 저장할 수 있는 직접 링크를 생성합니다.