TouchDesigner
repost @josefpelz T3D v1.13 released on Patreon!
The T3D operator family just became part of a clan! With the release of TDFam by @function.str and @dotsimulate T3D can seamlessly live alongeside other custom operator families in TouchDesigner. T3D now uses TDFam behind the scenes and you should check out TDFam too.
repost @amen_okja Masterclass
Intro to TouchDesigner
Digital & Immersive Narratives
Join us for an exclusive dive into interactive creation.
This masterclass uncovers the power of TouchDesigner, the industry standard for audiovisual installations and projection mapping.
Led by visual artist Yassine Thabet, specialist in memory and layered narratives, and Amen Okja, scenographer and expert in “Digital-Ethnic” aesthetics, this session bridges technical skill and artistic vision. Learn to transform raw data into visual emotion and sculpt light in space.
- CASE STUDY benchmark
- Software LOGIC philosophy�
- Discovering TOUCHDESIGNER�
- FAQ Opening the Q&A session�
Moderation AMYN ISMAIL
Location Dayone LaMarsa
23may 10am ——————-
//// 20dt nd 10dt at door
No EXP needed //////////// No LAPTOP just interest
#TouchDesigner #CreativeTech #MediaArt #VJing #TechArt GenerativeDesign RealTimeRendering InteractiveArt NodeBased
repost @amen_okja Masterclass
Intro to TouchDesigner
Digital & Immersive Narratives
Join us for an exclusive dive into interactive creation.
This masterclass uncovers the power of TouchDesigner, the industry standard for audiovisual installations and projection mapping.
Led by visual artist Yassine Thabet, specialist in memory and layered narratives, and Amen Okja, scenographer and expert in “Digital-Ethnic” aesthetics, this session bridges technical skill and artistic vision. Learn to transform raw data into visual emotion and sculpt light in space.
- CASE STUDY benchmark
- Software LOGIC philosophy�
- Discovering TOUCHDESIGNER�
- FAQ Opening the Q&A session�
Moderation AMYN ISMAIL
Location Dayone LaMarsa
23may 10am ——————-
//// 20dt nd 10dt at door
No EXP needed //////////// No LAPTOP just interest
#TouchDesigner #CreativeTech #MediaArt #VJing #TechArt GenerativeDesign RealTimeRendering InteractiveArt NodeBased
repost @amen_okja Masterclass
Intro to TouchDesigner
Digital & Immersive Narratives
Join us for an exclusive dive into interactive creation.
This masterclass uncovers the power of TouchDesigner, the industry standard for audiovisual installations and projection mapping.
Led by visual artist Yassine Thabet, specialist in memory and layered narratives, and Amen Okja, scenographer and expert in “Digital-Ethnic” aesthetics, this session bridges technical skill and artistic vision. Learn to transform raw data into visual emotion and sculpt light in space.
- CASE STUDY benchmark
- Software LOGIC philosophy�
- Discovering TOUCHDESIGNER�
- FAQ Opening the Q&A session�
Moderation AMYN ISMAIL
Location Dayone LaMarsa
23may 10am ——————-
//// 20dt nd 10dt at door
No EXP needed //////////// No LAPTOP just interest
#TouchDesigner #CreativeTech #MediaArt #VJing #TechArt GenerativeDesign RealTimeRendering InteractiveArt NodeBased
repost @amen_okja Masterclass
Intro to TouchDesigner
Digital & Immersive Narratives
Join us for an exclusive dive into interactive creation.
This masterclass uncovers the power of TouchDesigner, the industry standard for audiovisual installations and projection mapping.
Led by visual artist Yassine Thabet, specialist in memory and layered narratives, and Amen Okja, scenographer and expert in “Digital-Ethnic” aesthetics, this session bridges technical skill and artistic vision. Learn to transform raw data into visual emotion and sculpt light in space.
- CASE STUDY benchmark
- Software LOGIC philosophy�
- Discovering TOUCHDESIGNER�
- FAQ Opening the Q&A session�
Moderation AMYN ISMAIL
Location Dayone LaMarsa
23may 10am ——————-
//// 20dt nd 10dt at door
No EXP needed //////////// No LAPTOP just interest
#TouchDesigner #CreativeTech #MediaArt #VJing #TechArt GenerativeDesign RealTimeRendering InteractiveArt NodeBased
repost @amen_okja Masterclass
Intro to TouchDesigner
Digital & Immersive Narratives
Join us for an exclusive dive into interactive creation.
This masterclass uncovers the power of TouchDesigner, the industry standard for audiovisual installations and projection mapping.
Led by visual artist Yassine Thabet, specialist in memory and layered narratives, and Amen Okja, scenographer and expert in “Digital-Ethnic” aesthetics, this session bridges technical skill and artistic vision. Learn to transform raw data into visual emotion and sculpt light in space.
- CASE STUDY benchmark
- Software LOGIC philosophy�
- Discovering TOUCHDESIGNER�
- FAQ Opening the Q&A session�
Moderation AMYN ISMAIL
Location Dayone LaMarsa
23may 10am ——————-
//// 20dt nd 10dt at door
No EXP needed //////////// No LAPTOP just interest
#TouchDesigner #CreativeTech #MediaArt #VJing #TechArt GenerativeDesign RealTimeRendering InteractiveArt NodeBased
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術
repost @pepepepebrick 🧱Work for @chi_pohao @zonesoundcreative
•
What If You Could Conduct an Ensemble of Microalgae? 🧚
【如果可以指揮一群微藻合奏團?】
•
“Life in Motion” is an interactive installation where the audience engages in real-time with visuals and sound through hand gestures. Artist Chi Po-Hao ( @chi_pohao ) explores the dynamic operations of “Life“ across multiple scales. By transforming diverse biological data into interactive signals for audio and imagery, the work weaves microorganisms, plants, and the environment into the narrative fabric of the exhibition.
•
In this LA edition, we have introduced new chapters and interactive experiences. Audiences can now conduct an ensemble of microalgae with their hands, reconstruct the growth patterns of coral polyps, evoke tactile feedback from digital plants, and simulate urban networks modeled after root systems.
•
《Life in Motion》是一件互動式的展覽作品,觀眾可以透過手部動態與影像及聲音產生即時互動。藝術家紀柏豪 @chi_pohao 希望透過這件作品探討「生命」在多種尺度下的不同動態運作,嘗試以不同的生物資料轉化為聲音與影像的互動訊號,並將微生物、植物與環境都變成展覽中的敘事元素
•
這次在洛杉磯展出的版本中,我們加入了新的章節與互動體驗。例如可以用雙手指揮微藻合奏團、重建珊瑚蟲的生長規則、讓數位植物產生觸覺反饋、模擬根部的都市網絡
•
🗓️ April 24 – June 28
🕒 Wed–Fri 5:30–9:30 PM | Sat–Sun 2–9:30 PM
📍 洛杉磯音樂中心 The Music Center LA @musiccenterla
🎟️ Free
•
藝術家 Artist | 紀柏豪 @chi_pohao
策展人 Curator | Beata Calinska @futureofnonfiction
製作團隊 Production Team | 融聲創意 @zonesoundcreative
製作人 Producer | 賴慧珈 @goat.exhibit
聲音設計 Sound Design | 紀柏豪, 楊茜茹 @iddmm
互動視覺 Interactive Visual | pepepepebrick
動態攝影 Videography | 謝天 @hitthareddot
顯微影像 Micrography | 融聲創意
•
🧿 @touchdesigner
MediaPipe | @blankensmithing & @domscott.art
•
本計劃由 文化部洛杉磯臺灣書院 計畫贊助支持
Supported by Ministry of Culture, Taiwan; Taiwan Academy in Los Angeles
前期創作支持 | 双融域 AMBI SPACE
•
#InteractionDesign #AudioVisual #TouchDesinger
#互動設計 #音像藝術

The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals
The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals

The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals

The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals

The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals

The first tutorial video in our introduction to working with POPs at learn.derivative.ca is ‘Fundamentals of POPs: Working With Points’.
In this video you will learn how POPs can be used to create and modify 3D geometry data that runs on GPU-accelerated graphics cards or chips. The core data for POPs are ‘points with attributes,’ that then form the basis for particle systems, point clouds, lines, polygons, and other 3D shapes. Each lesson contains fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan <3
Learn more at the link in bio >>
#learntd #POPs #TDPOPs #learndotderivative #fundamentals
repost @lumus.instruments Polynode Echo opened to the public yesterday in the heart of Amsterdam. Curated by Shelter Night Gallery (@shelternightgallery) for the A’DAM Tower 10th anniversary.
The Polynode series plays with the idea of spatial audiovisual instruments. Echo further develops that idea with more control over 10 instances (in this case squares) with fine control over sound, speed, phase and node amounts per instance. In its current form, it is really a tool for composing, with many possible forms and ideas yet to be explored.
Polynode Echo is still open for public today and tomorrow. Go to @shelternightgallery for more information.
To be frank; you don’t want to miss this one because the sound in that space really pulls you in.
Concept and Realization by Lumus Instruments
@juliusoosting
@timo_lejeune
Curated and co-produced by
@shelternightgallery
Studio team
@madeliefkok
@nlrlivia
@komposittt
Sound and composition in collaboration with
@maxfrimout
On-site crew
@timothy_hendrikss
@bobvanaanhold
Software used
@touchdesigner
Supercollider
@ableton
repost @lumus.instruments Polynode Echo opened to the public yesterday in the heart of Amsterdam. Curated by Shelter Night Gallery (@shelternightgallery) for the A’DAM Tower 10th anniversary.
The Polynode series plays with the idea of spatial audiovisual instruments. Echo further develops that idea with more control over 10 instances (in this case squares) with fine control over sound, speed, phase and node amounts per instance. In its current form, it is really a tool for composing, with many possible forms and ideas yet to be explored.
Polynode Echo is still open for public today and tomorrow. Go to @shelternightgallery for more information.
To be frank; you don’t want to miss this one because the sound in that space really pulls you in.
Concept and Realization by Lumus Instruments
@juliusoosting
@timo_lejeune
Curated and co-produced by
@shelternightgallery
Studio team
@madeliefkok
@nlrlivia
@komposittt
Sound and composition in collaboration with
@maxfrimout
On-site crew
@timothy_hendrikss
@bobvanaanhold
Software used
@touchdesigner
Supercollider
@ableton
repost @lumus.instruments Polynode Echo opened to the public yesterday in the heart of Amsterdam. Curated by Shelter Night Gallery (@shelternightgallery) for the A’DAM Tower 10th anniversary.
The Polynode series plays with the idea of spatial audiovisual instruments. Echo further develops that idea with more control over 10 instances (in this case squares) with fine control over sound, speed, phase and node amounts per instance. In its current form, it is really a tool for composing, with many possible forms and ideas yet to be explored.
Polynode Echo is still open for public today and tomorrow. Go to @shelternightgallery for more information.
To be frank; you don’t want to miss this one because the sound in that space really pulls you in.
Concept and Realization by Lumus Instruments
@juliusoosting
@timo_lejeune
Curated and co-produced by
@shelternightgallery
Studio team
@madeliefkok
@nlrlivia
@komposittt
Sound and composition in collaboration with
@maxfrimout
On-site crew
@timothy_hendrikss
@bobvanaanhold
Software used
@touchdesigner
Supercollider
@ableton
repost @lumus.instruments Polynode Echo opened to the public yesterday in the heart of Amsterdam. Curated by Shelter Night Gallery (@shelternightgallery) for the A’DAM Tower 10th anniversary.
The Polynode series plays with the idea of spatial audiovisual instruments. Echo further develops that idea with more control over 10 instances (in this case squares) with fine control over sound, speed, phase and node amounts per instance. In its current form, it is really a tool for composing, with many possible forms and ideas yet to be explored.
Polynode Echo is still open for public today and tomorrow. Go to @shelternightgallery for more information.
To be frank; you don’t want to miss this one because the sound in that space really pulls you in.
Concept and Realization by Lumus Instruments
@juliusoosting
@timo_lejeune
Curated and co-produced by
@shelternightgallery
Studio team
@madeliefkok
@nlrlivia
@komposittt
Sound and composition in collaboration with
@maxfrimout
On-site crew
@timothy_hendrikss
@bobvanaanhold
Software used
@touchdesigner
Supercollider
@ableton
repost @toruizumida MAY 31〔SUN〕2026
0 // 2026 Public Visuals 2〔Tokyo, Japan〕
We are pleased to announce “0 // 2026 Public Visuals 2”. This event will feature an international lineup of 6 artists, showcasing a diverse range of live audiovisual performances. We look forward to welcoming you to TUNNEL TOKYO.
Event Info & Tickets in Bio @publicvisuals
❑ LIVE A/V PERFORMANCES
└ @amelieduchow
└ @itsu_ + @ars_saori
└ K/HI [ @masayuki_azegami + @seiichisega ]
└ MUNE [ @hikarimune + @munerisa.ppp ]
└ @shotokura
└ @toruizumida
Info & Tickets[JP]: https://publicvisuals2026-2.peatix.com/
❑ VENUE
└ @tunneltokyo
❑ ORGANIZER
└ @publicvisuals
* These performances contain a sequence of flashing lights, which may affect visitors who are susceptible to photosensitive epilepsy or other photosensitivities.
─────────────────
#generativeart #liveav #codeart #soundart #livevisuals audioreactive audiovisualartavshow avperformance touchdesigner abletonlive

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops

Uploaded to our YouTube channel, the next presentation from our TouchDesigner Event in Tokyo last fall is Eisuke Kato’s On Simulations using POPs
In this presentation, Eisuke Kato introduced a simulation using Particle Operators (POPs). He highlighted the crucial role played by the GLSL POP in this simulation. The GLSL POP allowed access to user-defined attributes and their application in calculations, enabling seamless interaction with other POPs. One of its key advantages was that, compared to traditional coding within operators, it facilitated more intuitive and flexible modeling. This mechanism allowed for the creation of real-time expressions with organic motion and provided insights into the relationship between algorithmic design and visual expression.
Watch the Tokyo presentations at link in bio >>
#communitypresentation #tokyoevent2025 #touchdesigner #pops
repost @lumus.instruments Proximare (Latin): to come or draw near, to approach, be near
A system caught in a continuous cycle of approach and separation. Drawn together, held apart, orbiting each other without collision.
Light sources fall and climb in altitude, circling around the balcony. The sources in both rings affect each other. Sometimes they attract, sometimes they repel. Relative distance is their common language, creating a sonic narrative of endless approach.
Proximare premiered at Mapping Festival (@mappingfestival) in Genève and is on view at the Musée d’Art et d’Histoire (@mahgeneve)until May 28.
Sound by @maxfrimout
Crew
@timo_lejeune
@juliusoosting
@komposittt
@madeliefkok
@nlrlivia
@pepdejong
repost @lumus.instruments Proximare (Latin): to come or draw near, to approach, be near
A system caught in a continuous cycle of approach and separation. Drawn together, held apart, orbiting each other without collision.
Light sources fall and climb in altitude, circling around the balcony. The sources in both rings affect each other. Sometimes they attract, sometimes they repel. Relative distance is their common language, creating a sonic narrative of endless approach.
Proximare premiered at Mapping Festival (@mappingfestival) in Genève and is on view at the Musée d’Art et d’Histoire (@mahgeneve)until May 28.
Sound by @maxfrimout
Crew
@timo_lejeune
@juliusoosting
@komposittt
@madeliefkok
@nlrlivia
@pepdejong
repost @lumus.instruments Proximare (Latin): to come or draw near, to approach, be near
A system caught in a continuous cycle of approach and separation. Drawn together, held apart, orbiting each other without collision.
Light sources fall and climb in altitude, circling around the balcony. The sources in both rings affect each other. Sometimes they attract, sometimes they repel. Relative distance is their common language, creating a sonic narrative of endless approach.
Proximare premiered at Mapping Festival (@mappingfestival) in Genève and is on view at the Musée d’Art et d’Histoire (@mahgeneve)until May 28.
Sound by @maxfrimout
Crew
@timo_lejeune
@juliusoosting
@komposittt
@madeliefkok
@nlrlivia
@pepdejong
repost @lumus.instruments Proximare (Latin): to come or draw near, to approach, be near
A system caught in a continuous cycle of approach and separation. Drawn together, held apart, orbiting each other without collision.
Light sources fall and climb in altitude, circling around the balcony. The sources in both rings affect each other. Sometimes they attract, sometimes they repel. Relative distance is their common language, creating a sonic narrative of endless approach.
Proximare premiered at Mapping Festival (@mappingfestival) in Genève and is on view at the Musée d’Art et d’Histoire (@mahgeneve)until May 28.
Sound by @maxfrimout
Crew
@timo_lejeune
@juliusoosting
@komposittt
@madeliefkok
@nlrlivia
@pepdejong
repost @lumus.instruments Proximare (Latin): to come or draw near, to approach, be near
A system caught in a continuous cycle of approach and separation. Drawn together, held apart, orbiting each other without collision.
Light sources fall and climb in altitude, circling around the balcony. The sources in both rings affect each other. Sometimes they attract, sometimes they repel. Relative distance is their common language, creating a sonic narrative of endless approach.
Proximare premiered at Mapping Festival (@mappingfestival) in Genève and is on view at the Musée d’Art et d’Histoire (@mahgeneve)until May 28.
Sound by @maxfrimout
Crew
@timo_lejeune
@juliusoosting
@komposittt
@madeliefkok
@nlrlivia
@pepdejong

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli
Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli
Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli

Repost from @hss_hub
•
Con il livello advanced si è concluso il nostro corso TouchDesigner.
Un percorso orientato alla costruzione di workflow complessi, allo sviluppo di progetti interattivi e al confronto tra partecipanti con background differenti.
Ringraziamo ancora una volta i docentiMattia Diomedi, Andrew Quinn e Davide Santini, e tutti i partecipanti!
📍Via Galileo Ferraris 29/31, 80142 Napoli
This is your very last chance to join us with @richiehawtin and other music tech leaders for an electrifying 2-day Hackathon on 16-17th May at @unicornflisboa in Lisbon. In collaboration with with @algoriddimofficial and @touchdesigner creators of djay, we’ve created a DJ-tech challenge, a one-off opportunity to create something that could genuinely influence the future of DJing.
So if you’re a coder, musician, product designer, or creative technologist with new ideas to transform the DJ workflow and live performance experience, get involved. It’s free to attend too!
Learn more and sign up - link in my bio.
Track ID: Time Stands Still - Richie Hawtin
#hackathon #djsoftware #RichieHawtin #techno #musictech

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative

Welcome to The Wonderful World of Points!
We’re excited to announce a new series of POPs tutorial videos in the 100 series of the learn.derivative.ca curriculum. Produced by Derivative and @sudomagic and recorded by the one and only Matthew Ragan, this new series of short tutorial videos covers an introduction to working with POPs.
Point Operators, or POPs, represent the newest operator family in TouchDesigner, designed to handle 3D geometry and point data natively on accelerated GPU hardware. By merging the best features of SOPs, CHOPs, and TOPs, POPs deliver a highly parallelized, modern workflow for generative geometry. This new curriculum addition is a gateway to the new operator family and demystifying the power of GPU-based point manipulation.
Mirroring the hands-on approach of our 100 series, this update is packed with fully annotated networks and practical guides and every topic comes with a downloadable TOX file so you can immediately interact with the concepts.
Go to the POPs lesson at link in bio >>
#learntd #POPs #TDPOPs #learndotderivative
repost @zoon_works <TouchDesigner Workshop Seoul Vol.4>
This is information about an offline workshop taking place in Korea.
안녕하세요 zoon입니다!
TOP, CHOP, Instancing에 대한 내용을 중심으로 진행합니다! 파티클의 움직임을 만들고 디테일을 더하는 원리를 이해하며 Vector에 익숙해지는 시간을 갖습니다. 튜토리얼을 따라하는 데서 나아가, 작동하는 원리를 이해하고 싶으신 분들을 대상으로 합니다. 노드들의 원리, 파라미터 그리고 데이터 값들을 구체적으로 이해하는데 도움을 드리겠습니다.
※프로필의 링크에서 신청하실 수 있습니다!
*대상: 초·중급 (노드 생성 및 연결 등 기본 조작에 익숙하신 분)
*워크숍 일정:
※선택
(수요일)
2026.05.27(수) 13:00 - 16:00
2026.06.03(수) 13:00 - 16:00
2026.06.10(수) 13:00 - 16:00
2026.06.17(수) 13:00 - 16:00
2026.06.24(수) 13:00 - 16:00
(목요일)
2026.05.28(목) 15:00 - 18:00
2026.06.04(목) 15:00 - 18:00
2026.06.11(목) 15:00 - 18:00
2026.06.18(목) 15:00 - 18:00
2026.06.25(목) 15:00 - 18:00
*장소: 서울 마포구 동교로 145 2층(서교동 아날로그가든 카페 2층)
*신청기간: 2026.05.13 - 2026.05.20(조기마감 될 수 있습니다)
*정원발표: 2026.05.22 - (개별 문자 연락 후단톡방 개설)
+선정되신 분들에게만 연락을 드리겠습니다!
*준비물: TouchDesigner(2025.32460버전 이후)가 설치되어 있는 랩탑
*정원: 4명
*참가비용: 60만 원 (총 5회, 15시간)
—
*목차
1. TOP
-소개 및 기본 개념 체크
-TOP의 구체적인 파라미터 확인
-자주 사용하는 노드
-Noise 시각화
-Feedback 개념
-UV 개념
2. CHOP
-Sample / Channel 타입 이해
-데이터 연산을 위한 정렬 팁
-주요 노드 및 Python Expression
-FFT를 분석 후 오디오 관련 팁 공유
-CHOP과 DAT연동(OSC, Python)
-IP 설정 및 OSC 송수신
3. Instancing
-Instancing 원리
-Feedback 기반 연산
-Life 원리
-Slope를 활용한 2D Vector 생성
-UV 및 공간 좌표 정렬
-Vector + Feedback 활용
-Vector와 Life에 파티클의 Color, Scale 등을 연동
-Vector기반 Rotation
-Sphere구조 이해 및 커스텀 Vector
-Ramp와 Lookup을 활용한 영역 제어
repost @zoon_works <TouchDesigner Workshop Seoul Vol.4>
This is information about an offline workshop taking place in Korea.
안녕하세요 zoon입니다!
TOP, CHOP, Instancing에 대한 내용을 중심으로 진행합니다! 파티클의 움직임을 만들고 디테일을 더하는 원리를 이해하며 Vector에 익숙해지는 시간을 갖습니다. 튜토리얼을 따라하는 데서 나아가, 작동하는 원리를 이해하고 싶으신 분들을 대상으로 합니다. 노드들의 원리, 파라미터 그리고 데이터 값들을 구체적으로 이해하는데 도움을 드리겠습니다.
※프로필의 링크에서 신청하실 수 있습니다!
*대상: 초·중급 (노드 생성 및 연결 등 기본 조작에 익숙하신 분)
*워크숍 일정:
※선택
(수요일)
2026.05.27(수) 13:00 - 16:00
2026.06.03(수) 13:00 - 16:00
2026.06.10(수) 13:00 - 16:00
2026.06.17(수) 13:00 - 16:00
2026.06.24(수) 13:00 - 16:00
(목요일)
2026.05.28(목) 15:00 - 18:00
2026.06.04(목) 15:00 - 18:00
2026.06.11(목) 15:00 - 18:00
2026.06.18(목) 15:00 - 18:00
2026.06.25(목) 15:00 - 18:00
*장소: 서울 마포구 동교로 145 2층(서교동 아날로그가든 카페 2층)
*신청기간: 2026.05.13 - 2026.05.20(조기마감 될 수 있습니다)
*정원발표: 2026.05.22 - (개별 문자 연락 후단톡방 개설)
+선정되신 분들에게만 연락을 드리겠습니다!
*준비물: TouchDesigner(2025.32460버전 이후)가 설치되어 있는 랩탑
*정원: 4명
*참가비용: 60만 원 (총 5회, 15시간)
—
*목차
1. TOP
-소개 및 기본 개념 체크
-TOP의 구체적인 파라미터 확인
-자주 사용하는 노드
-Noise 시각화
-Feedback 개념
-UV 개념
2. CHOP
-Sample / Channel 타입 이해
-데이터 연산을 위한 정렬 팁
-주요 노드 및 Python Expression
-FFT를 분석 후 오디오 관련 팁 공유
-CHOP과 DAT연동(OSC, Python)
-IP 설정 및 OSC 송수신
3. Instancing
-Instancing 원리
-Feedback 기반 연산
-Life 원리
-Slope를 활용한 2D Vector 생성
-UV 및 공간 좌표 정렬
-Vector + Feedback 활용
-Vector와 Life에 파티클의 Color, Scale 등을 연동
-Vector기반 Rotation
-Sphere구조 이해 및 커스텀 Vector
-Ramp와 Lookup을 활용한 영역 제어
repost @zoon_works <TouchDesigner Workshop Seoul Vol.4>
This is information about an offline workshop taking place in Korea.
안녕하세요 zoon입니다!
TOP, CHOP, Instancing에 대한 내용을 중심으로 진행합니다! 파티클의 움직임을 만들고 디테일을 더하는 원리를 이해하며 Vector에 익숙해지는 시간을 갖습니다. 튜토리얼을 따라하는 데서 나아가, 작동하는 원리를 이해하고 싶으신 분들을 대상으로 합니다. 노드들의 원리, 파라미터 그리고 데이터 값들을 구체적으로 이해하는데 도움을 드리겠습니다.
※프로필의 링크에서 신청하실 수 있습니다!
*대상: 초·중급 (노드 생성 및 연결 등 기본 조작에 익숙하신 분)
*워크숍 일정:
※선택
(수요일)
2026.05.27(수) 13:00 - 16:00
2026.06.03(수) 13:00 - 16:00
2026.06.10(수) 13:00 - 16:00
2026.06.17(수) 13:00 - 16:00
2026.06.24(수) 13:00 - 16:00
(목요일)
2026.05.28(목) 15:00 - 18:00
2026.06.04(목) 15:00 - 18:00
2026.06.11(목) 15:00 - 18:00
2026.06.18(목) 15:00 - 18:00
2026.06.25(목) 15:00 - 18:00
*장소: 서울 마포구 동교로 145 2층(서교동 아날로그가든 카페 2층)
*신청기간: 2026.05.13 - 2026.05.20(조기마감 될 수 있습니다)
*정원발표: 2026.05.22 - (개별 문자 연락 후단톡방 개설)
+선정되신 분들에게만 연락을 드리겠습니다!
*준비물: TouchDesigner(2025.32460버전 이후)가 설치되어 있는 랩탑
*정원: 4명
*참가비용: 60만 원 (총 5회, 15시간)
—
*목차
1. TOP
-소개 및 기본 개념 체크
-TOP의 구체적인 파라미터 확인
-자주 사용하는 노드
-Noise 시각화
-Feedback 개념
-UV 개념
2. CHOP
-Sample / Channel 타입 이해
-데이터 연산을 위한 정렬 팁
-주요 노드 및 Python Expression
-FFT를 분석 후 오디오 관련 팁 공유
-CHOP과 DAT연동(OSC, Python)
-IP 설정 및 OSC 송수신
3. Instancing
-Instancing 원리
-Feedback 기반 연산
-Life 원리
-Slope를 활용한 2D Vector 생성
-UV 및 공간 좌표 정렬
-Vector + Feedback 활용
-Vector와 Life에 파티클의 Color, Scale 등을 연동
-Vector기반 Rotation
-Sphere구조 이해 및 커스텀 Vector
-Ramp와 Lookup을 활용한 영역 제어
repost @zoon_works <TouchDesigner Workshop Seoul Vol.4>
This is information about an offline workshop taking place in Korea.
안녕하세요 zoon입니다!
TOP, CHOP, Instancing에 대한 내용을 중심으로 진행합니다! 파티클의 움직임을 만들고 디테일을 더하는 원리를 이해하며 Vector에 익숙해지는 시간을 갖습니다. 튜토리얼을 따라하는 데서 나아가, 작동하는 원리를 이해하고 싶으신 분들을 대상으로 합니다. 노드들의 원리, 파라미터 그리고 데이터 값들을 구체적으로 이해하는데 도움을 드리겠습니다.
※프로필의 링크에서 신청하실 수 있습니다!
*대상: 초·중급 (노드 생성 및 연결 등 기본 조작에 익숙하신 분)
*워크숍 일정:
※선택
(수요일)
2026.05.27(수) 13:00 - 16:00
2026.06.03(수) 13:00 - 16:00
2026.06.10(수) 13:00 - 16:00
2026.06.17(수) 13:00 - 16:00
2026.06.24(수) 13:00 - 16:00
(목요일)
2026.05.28(목) 15:00 - 18:00
2026.06.04(목) 15:00 - 18:00
2026.06.11(목) 15:00 - 18:00
2026.06.18(목) 15:00 - 18:00
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*장소: 서울 마포구 동교로 145 2층(서교동 아날로그가든 카페 2층)
*신청기간: 2026.05.13 - 2026.05.20(조기마감 될 수 있습니다)
*정원발표: 2026.05.22 - (개별 문자 연락 후단톡방 개설)
+선정되신 분들에게만 연락을 드리겠습니다!
*준비물: TouchDesigner(2025.32460버전 이후)가 설치되어 있는 랩탑
*정원: 4명
*참가비용: 60만 원 (총 5회, 15시간)
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*목차
1. TOP
-소개 및 기본 개념 체크
-TOP의 구체적인 파라미터 확인
-자주 사용하는 노드
-Noise 시각화
-Feedback 개념
-UV 개념
2. CHOP
-Sample / Channel 타입 이해
-데이터 연산을 위한 정렬 팁
-주요 노드 및 Python Expression
-FFT를 분석 후 오디오 관련 팁 공유
-CHOP과 DAT연동(OSC, Python)
-IP 설정 및 OSC 송수신
3. Instancing
-Instancing 원리
-Feedback 기반 연산
-Life 원리
-Slope를 활용한 2D Vector 생성
-UV 및 공간 좌표 정렬
-Vector + Feedback 활용
-Vector와 Life에 파티클의 Color, Scale 등을 연동
-Vector기반 Rotation
-Sphere구조 이해 및 커스텀 Vector
-Ramp와 Lookup을 활용한 영역 제어
Instagram Story Viewer to proste narzędzie, które pozwala na ciche oglądanie i zapisywanie historii Instagram, filmów, zdjęć lub IGTV. Dzięki tej usłudze możesz pobrać zawartość i cieszyć się nią offline, kiedy chcesz. Jeśli znajdziesz coś interesującego na Instagramie, co chcesz sprawdzić później, lub chcesz oglądać historie pozostając anonimowym, nasz Viewer jest idealny dla Ciebie. Anonstories oferuje doskonałe rozwiązanie do ukrywania swojej tożsamości. Instagram po raz pierwszy uruchomił funkcję historii w sierpniu 2023 roku, która szybko została zaadoptowana przez inne platformy ze względu na jej angażujący, czasowo ograniczony format. Historie pozwalają użytkownikom dzielić się szybkimi aktualizacjami, czy to zdjęciami, filmami, czy selfie, wzbogaconymi o tekst, emotikony lub filtry, i są widoczne tylko przez 24 godziny. Ten ograniczony czas sprawia, że historie cieszą się dużym zaangażowaniem w porównaniu do zwykłych postów. W dzisiejszym świecie historie to jeden z najpopularniejszych sposobów komunikacji na mediach społecznościowych. Jednak gdy oglądasz historię, twórca może zobaczyć Twoje imię na liście oglądających, co może stanowić problem związany z prywatnością. Co jeśli chcesz przeglądać historie, nie będąc zauważonym? Tutaj Anonstories staje się przydatne. Umożliwia oglądanie publicznej zawartości Instagram bez ujawniania tożsamości. Wystarczy wpisać nazwę użytkownika profilu, który Cię interesuje, a narzędzie wyświetli ich najnowsze historie. Cechy Anonstories Viewer: - Anonimowe przeglądanie: Oglądaj historie bez pojawiania się na liście oglądających. - Brak konta: Oglądaj publiczną zawartość bez logowania się na konto Instagram. - Pobieranie zawartości: Zapisuj dowolną zawartość historii bezpośrednio na swoje urządzenie do użytku offline. - Przeglądaj najważniejsze: Dostęp do Instagram Highlights, nawet po 24 godzinach. - Monitorowanie repostów: Śledź reposty lub poziom zaangażowania w historię na prywatnych profilach. Ograniczenia: - Narzędzie działa tylko z publicznymi kontami; konta prywatne pozostają niedostępne. Korzyści: - Przyjazne dla prywatności: Oglądaj zawartość Instagram bez bycia zauważonym. - Proste i łatwe: Brak potrzeby instalacji aplikacji lub rejestracji. - Ekskluzywne narzędzia: Pobieraj i zarządzaj zawartością w sposób, którego Instagram nie oferuje.
Śledź aktualizacje na Instagramie dyskretnie, chroniąc swoją prywatność i pozostając anonimowym.
Oglądaj profile i zdjęcia anonimowo za pomocą Prywatnego Viewera.
To darmowe narzędzie pozwala oglądać historie Instagram anonimowo, zapewniając, że Twoja aktywność pozostaje ukryta przed twórcą historii.
Anonstories pozwala użytkownikom oglądać historie na Instagramie bez informowania twórcy.
Funkcjonuje płynnie na iOS, Android, Windows, macOS i nowoczesnych przeglądarkach takich jak Chrome i Safari.
Priorytetem jest bezpieczne, anonimowe przeglądanie bez konieczności logowania się.
Użytkownicy mogą oglądać publiczne historie, wpisując nazwę użytkownika – bez konieczności zakładania konta.
Pobiera zdjęcia (JPEG) i filmy (MP4) z łatwością.
Usługa jest bezpłatna.
Treści z prywatnych kont mogą być dostępne tylko dla obserwujących.
Pliki są przeznaczone do użytku osobistego lub edukacyjnego i muszą być zgodne z przepisami dotyczącymi praw autorskich.
Wpisz publiczną nazwę użytkownika, aby oglądać lub pobrać historie. Usługa generuje bezpośrednie linki do zapis