eusebi jucglà
I just published OSCToolset as an open-source plugin for Unreal Engine. It greatly simplifies the OSC workflow in Unreal Engine.
I also have a cool @touchdesigner binding that guided the development of the tool for quite some time.
All together took around 2 years of development (as a side project mostly)
With this release I created a set of basic examples that show different ways to create a button and a slider which can control the same three scenes in Unreal Engine.
Link in bio.
Cool.
#ableton #touchdesigner #maxmsp #unrealengine #osc
Having some fun generating faces with simple symmetry. I laughed quite a lot while doing these.
Elements of focus:
- head shape
- eyes
- mouth
- teeth
Mesh, skeleton and animations are all generated procedurally in Houdini with a lot of custom code :^)
Wait for the hairs...
A fun project from this christmas holliday as I made some for my family :^)
It is a procedurally generated puzzle that you can 3D print and entertain yourself for a while.
Mitosis is a series of 9 puzzles that increase in complexity, inspired by the replication of cells. Each iteration the pieces split starting from a simple 2 piece puzzle until the biggest one which has 512 pieces.
You can download the first 5 iterations for free in Printables and if they work and you like them you can purchase the whole pack as well.
Links in bio
#3dprinting #procedural
A new example for the new update of OSCToolset.
-TouchDesigner for Face Tracking
-Unreal Engine for real-time physics
-HoudiniFX for crazy character design
#touchdesigner #ue5 #houdinifx
The work Balancing Bodies was inspired by the research of Michelle van Mierlo, which explores how human bodies maintain balance when subjected to external forces. The audience is invited to interact with the artwork using the controller to visualize the intricacies of the human body.
It was shown at @v2unstable during the exhibition DATA4ART curated by @nexum_data4art
It was a pleasure to work with everyone involved. Thanks!
Credits
Michelle van Mierlo, Mark Vlutters, Edwin van Asseldonk, Herman van der Kooij Based on a research paper titled "Sagittal-plane balance perturbations during very slow walking: strategies for recovering linear and angular momentum."

‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization

‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization

‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization

‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization

‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization
A solver to fix any type line based mesh and convert it to a usable skeleton without any looped geometry.
It detects if the lines are intersecting with each other and deletes certain parts of the geometry to create a correct hierarchy.
Really usefull for procedural character creation
:^)

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet

@eusebijucgla (1996) is kunstenaar en ontwerper, afgestudeerd aan Interaction Design aan ArtEZ. Door design, kunst, technologie en wetenschap te combineren, onderzoekt en ontwikkelt hij systemen die dynamische verhalen verkennen, door middel van abstracte visualisaties met ingewikkelde details.
Interaction design
Transformatorplein 14
11.00-17.00
eusebijucgla@gmail.com
www.eusebijucgla.com
Altijd al eens binnen willen kijken in een mode- of keramiekwerkplaats? Nieuwsgierig naar de werkplekken van kunstenaars, ontwerpers, fotografen en productontwerpers? De creatieve ondernemers uit het @rijndistrict in Arnhem-Noord zetten op vrijdag 21 juni hun deuren open.
Open studio’s en @rijndistrict worden ondersteund door: @ditisarnhem
SOFA en @gemeentearnhem Arnhem.
Fotografie @rubenhoogvliet
Check out these wonderful experiments made by DAT students in such a short time! During the yearly 3-day Hackathon at @designarttechnologyarnhem, the students work together with a mission of how to collaboratively experiment and develop a work within a limited timeframe. ✨
This year was with tutors @oscarvanleest & @eusebijucgla, learning to connect @touchdesigner & MAX/MSP (@c74connect) over networks and create an collaborative live performance!
#touchdesigner #audiovisualperformance #designarttechnology #maxmsp #livevisuals #vj #generativeart #creativecodeart #creativecoding #artandtechnology #generativedesign #synthpatcher
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