Serj Kravchenko
▪️Concept art, covers
▪️Logo, branding
Worked with Falling In Reverse, Marilyn Manson, Architects, Daughtry, Dayseeker, Ice Nine Kills...
✉️ DM

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills

Some environment concepts and tests for @iceninekills new music video by Jensen Noen. The song "Twisting the Knife" is the official soundtrack for "Scream 7".
Made in Blender
#blender3d #conceptart #scream #paramount #iceninekills
Sienar Powerplant / Day relight
More snowwwww!
Everything from blocking to final lighting made in Unreal 5.7
#madeinunreal #starwars #conceptart #bigmediumsmall#unrealengine

I couldn’t resist sharing some desert scene tests. Originally, they were meant to grow into full concepts with proper art direction, but new ideas keep coming every day, and I just can’t stay still. So here’s a glimpse of what I have so far — and of the amazing possibilities modern open-world tools can offer.
I fell in love with Frank Herbert and the universe of Dune back in my school days, long before it became mainstream. I once had a collection of books, sadly destroyed along with my home during russian shelling. Yet this love has stayed with me throughout my life, and being able to capture even a small part of that world in my work feels deeply personal and incredibly warm.
Scene built in @unrealengine
Dunes by @worldcreator3d
Final comp and color in @photoshop
#dune #environmentart #unrealengine #conceptdesigner #desert

I couldn’t resist sharing some desert scene tests. Originally, they were meant to grow into full concepts with proper art direction, but new ideas keep coming every day, and I just can’t stay still. So here’s a glimpse of what I have so far — and of the amazing possibilities modern open-world tools can offer.
I fell in love with Frank Herbert and the universe of Dune back in my school days, long before it became mainstream. I once had a collection of books, sadly destroyed along with my home during russian shelling. Yet this love has stayed with me throughout my life, and being able to capture even a small part of that world in my work feels deeply personal and incredibly warm.
Scene built in @unrealengine
Dunes by @worldcreator3d
Final comp and color in @photoshop
#dune #environmentart #unrealengine #conceptdesigner #desert

I couldn’t resist sharing some desert scene tests. Originally, they were meant to grow into full concepts with proper art direction, but new ideas keep coming every day, and I just can’t stay still. So here’s a glimpse of what I have so far — and of the amazing possibilities modern open-world tools can offer.
I fell in love with Frank Herbert and the universe of Dune back in my school days, long before it became mainstream. I once had a collection of books, sadly destroyed along with my home during russian shelling. Yet this love has stayed with me throughout my life, and being able to capture even a small part of that world in my work feels deeply personal and incredibly warm.
Scene built in @unrealengine
Dunes by @worldcreator3d
Final comp and color in @photoshop
#dune #environmentart #unrealengine #conceptdesigner #desert
Testing out some sexy water shaders in @unrealengine combined with World Creator to achieve Iceland-ish environment. Super excited about its real-time possibilities compared to Blender,sorry my good old friend...
#unrealengine #worldcreator #conceptart#watersimulation
"The Vault"
9:16
made with @unrealengine
#conceptart #environmentart #unrealengine #worldcreator #thefoundation #vault #madeinunreal #notai

"Echoes Of An Era"
Made in Blender
It took me about a month to get from the first idea to the final render. During that time, I was never fully happy with the lighting, materials, or composition. I kept changing things, leaving the project, and coming back with a fresh eye.
For me, art isn’t about pushing a button and getting instant results. It’s about searching, doubting, and expressing emotions. In a world that moves faster every minute and runs on quick dopamine, it feels special to stay connected to something real, even if it seems a bit old-fashioned. I’m grateful to be part of it.
some assets from @kitbash3d Art Deco collection were a great addition to this scene.
#blender3d #environmentdesign #conceptart #artreel #artdeco #darksouls2 #kitbash3d #darkfantasy #notai

"Echoes Of An Era"
Made in Blender
It took me about a month to get from the first idea to the final render. During that time, I was never fully happy with the lighting, materials, or composition. I kept changing things, leaving the project, and coming back with a fresh eye.
For me, art isn’t about pushing a button and getting instant results. It’s about searching, doubting, and expressing emotions. In a world that moves faster every minute and runs on quick dopamine, it feels special to stay connected to something real, even if it seems a bit old-fashioned. I’m grateful to be part of it.
some assets from @kitbash3d Art Deco collection were a great addition to this scene.
#blender3d #environmentdesign #conceptart #artreel #artdeco #darksouls2 #kitbash3d #darkfantasy #notai
"Long day"
9:16 edition
Made in Unreal Engine 5.6
#unrealengine #ue5 #conceptart #bigmediumsmall @quixelofficial

Also worked on posters for @dayseeker. Here is the official version and one of the alternative ideas

Also worked on posters for @dayseeker. Here is the official version and one of the alternative ideas

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Working on the @dayseeker new music video was a bit of a new experience for me. Unlike previous projects that started from scratch with a concept, this time I had to work with an existing scene. The filming took place on real streets and inside real locations.
For the main hall, I had to dive into reverse engineering - recreating a real room in 3D so I could play around with lighting and atmosphere ideas. One of the key tasks was to design a device that would transport @roryspencer into the dream world, and to figure out how the character would interact with the token and timer - their placement, their shapes, all of it.
Since my thing is usually outdoor environments and massive landscapes, I kept messing up the scale - the room kept ending up way too big. If you look closely at the final shots, you’ll notice the figures in cloaks had to be placed on the upper level because they simply wouldn’t fit downstairs. My love for big spaces and a bit of gigantism played a trick on me - definitely not the first time and surely not the last!
Still, the team absolutely nailed it and brought all the ideas to life!
Directed by @jensennoen
VFX by @alextyledetach
@inception.post
Production by @blesscode
#dayseeker #musicvideo #conceptart #conceptdesigner #kitbash3d #bigmediumsmall #blender3d

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

Concept of the black hole I made for the @daughtry The Dam music video. The scene in 3D was pretty simple, but adding the atmosphere by further overpainting turned a bit challenging. Still loving the result
VFX by @alextyledetach
Directed by @jensennoen
Music by @chrisdaughtry
#blender3d #conceptart #vfx #moviescenes
#mattepainting #environmentart

"Free Fall"
Blender + a little Photoshop overpaint.
Open for commissions. DM and let's start creating something unique for you🤘
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#coverart #blender3d #cyberpunk #bigmediumsmall #dazstudio

"Free Fall"
Blender + a little Photoshop overpaint.
Open for commissions. DM and let's start creating something unique for you🤘
.
.
.
.
.
#coverart #blender3d #cyberpunk #bigmediumsmall #dazstudio

"Free Fall"
Blender + a little Photoshop overpaint.
Open for commissions. DM and let's start creating something unique for you🤘
.
.
.
.
.
#coverart #blender3d #cyberpunk #bigmediumsmall #dazstudio

In the dimly lit alleys of a futuristic megacity, bathed in neon glow and strewn with debris, a girl in a red dress ran through the shadows. Her small footsteps echoed through this cold world of metal and cables. Behind her, screens flickered, displaying encrypted messages warning of impending danger.
Aiko knew she had little time. The Nexus Corporation’s hunters were after her, the ones who had been searching for her for years. Hidden within her memory was a key to a secret that could change this city forever. But she didn’t remember what the secret was. All she knew was that she had to reach the only person who could help.
At the end of the alley, a blue light was glowing—a sign left by Hiro. He was waiting for her in an old underground hideout, where traces of true human life still remained, free from digital control.
But before she could take her final step, a mechanical voice echoed behind her:
— Target acquired. Initiating capture.
Aiko clenched her fists. She wasn’t going down without a fight…
#blender3d #cyberpunk2077 #dystopia #kitbash3d #bigmediumsmall

In the dimly lit alleys of a futuristic megacity, bathed in neon glow and strewn with debris, a girl in a red dress ran through the shadows. Her small footsteps echoed through this cold world of metal and cables. Behind her, screens flickered, displaying encrypted messages warning of impending danger.
Aiko knew she had little time. The Nexus Corporation’s hunters were after her, the ones who had been searching for her for years. Hidden within her memory was a key to a secret that could change this city forever. But she didn’t remember what the secret was. All she knew was that she had to reach the only person who could help.
At the end of the alley, a blue light was glowing—a sign left by Hiro. He was waiting for her in an old underground hideout, where traces of true human life still remained, free from digital control.
But before she could take her final step, a mechanical voice echoed behind her:
— Target acquired. Initiating capture.
Aiko clenched her fists. She wasn’t going down without a fight…
#blender3d #cyberpunk2077 #dystopia #kitbash3d #bigmediumsmall

In the dimly lit alleys of a futuristic megacity, bathed in neon glow and strewn with debris, a girl in a red dress ran through the shadows. Her small footsteps echoed through this cold world of metal and cables. Behind her, screens flickered, displaying encrypted messages warning of impending danger.
Aiko knew she had little time. The Nexus Corporation’s hunters were after her, the ones who had been searching for her for years. Hidden within her memory was a key to a secret that could change this city forever. But she didn’t remember what the secret was. All she knew was that she had to reach the only person who could help.
At the end of the alley, a blue light was glowing—a sign left by Hiro. He was waiting for her in an old underground hideout, where traces of true human life still remained, free from digital control.
But before she could take her final step, a mechanical voice echoed behind her:
— Target acquired. Initiating capture.
Aiko clenched her fists. She wasn’t going down without a fight…
#blender3d #cyberpunk2077 #dystopia #kitbash3d #bigmediumsmall

In the dimly lit alleys of a futuristic megacity, bathed in neon glow and strewn with debris, a girl in a red dress ran through the shadows. Her small footsteps echoed through this cold world of metal and cables. Behind her, screens flickered, displaying encrypted messages warning of impending danger.
Aiko knew she had little time. The Nexus Corporation’s hunters were after her, the ones who had been searching for her for years. Hidden within her memory was a key to a secret that could change this city forever. But she didn’t remember what the secret was. All she knew was that she had to reach the only person who could help.
At the end of the alley, a blue light was glowing—a sign left by Hiro. He was waiting for her in an old underground hideout, where traces of true human life still remained, free from digital control.
But before she could take her final step, a mechanical voice echoed behind her:
— Target acquired. Initiating capture.
Aiko clenched her fists. She wasn’t going down without a fight…
#blender3d #cyberpunk2077 #dystopia #kitbash3d #bigmediumsmall
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