Tim Steemson
Composer, musician, sound designer.
My ears are different shapes.
🎧 Here’s that random project I mentioned earlier -
opia_is_random is somewhere between a track and a minigame. Link in bio.
I had this idea a while back to make a track that reacts to the listener and sort of follows them around, and to make the music change depending on how the listener moves through a space. The @opiacommunity discord had a challenge with the theme “randomness” and I figured that it fit that pretty well, so I decided to give it a go! I figured coding it into a game was the simplest solution, and it was a lot more work than I thought 😅 Each node and area is a different track and there are 200+ of them.
Each time you listen, you’ll hear something completely unique — a version that no one else has heard before, and that will never happen in quite the same way again. I wanted to try and capture something about how we connect as humans — how every encounter is its own little moment of discovery, and how we all leave traces on the ever-shifting tapestry of life.
Alright, that’s the arty-farty bit over. Link is in bio. (It’ll only work on desktop, not phone). Use the arrow keys or WASD to float around. Stay however long you like. The music will loop forever, so just fade it out whenever you’re ready to leave. If it un-syncs I’ve left some links to reset each section.
Big thanks to the Opia team for the challenge and for making it their favorite submission.
X
🎧 Here’s that random project I mentioned earlier -
opia_is_random is somewhere between a track and a minigame. Link in bio.
I had this idea a while back to make a track that reacts to the listener and sort of follows them around, and to make the music change depending on how the listener moves through a space. The @opiacommunity discord had a challenge with the theme “randomness” and I figured that it fit that pretty well, so I decided to give it a go! I figured coding it into a game was the simplest solution, and it was a lot more work than I thought 😅 Each node and area is a different track and there are 200+ of them.
Each time you listen, you’ll hear something completely unique — a version that no one else has heard before, and that will never happen in quite the same way again. I wanted to try and capture something about how we connect as humans — how every encounter is its own little moment of discovery, and how we all leave traces on the ever-shifting tapestry of life.
Alright, that’s the arty-farty bit over. Link is in bio. (It’ll only work on desktop, not phone). Use the arrow keys or WASD to float around. Stay however long you like. The music will loop forever, so just fade it out whenever you’re ready to leave. If it un-syncs I’ve left some links to reset each section.
Big thanks to the Opia team for the challenge and for making it their favorite submission.
X
🎧 Here’s that random project I mentioned earlier -
opia_is_random is somewhere between a track and a minigame. Link in bio.
I had this idea a while back to make a track that reacts to the listener and sort of follows them around, and to make the music change depending on how the listener moves through a space. The @opiacommunity discord had a challenge with the theme “randomness” and I figured that it fit that pretty well, so I decided to give it a go! I figured coding it into a game was the simplest solution, and it was a lot more work than I thought 😅 Each node and area is a different track and there are 200+ of them.
Each time you listen, you’ll hear something completely unique — a version that no one else has heard before, and that will never happen in quite the same way again. I wanted to try and capture something about how we connect as humans — how every encounter is its own little moment of discovery, and how we all leave traces on the ever-shifting tapestry of life.
Alright, that’s the arty-farty bit over. Link is in bio. (It’ll only work on desktop, not phone). Use the arrow keys or WASD to float around. Stay however long you like. The music will loop forever, so just fade it out whenever you’re ready to leave. If it un-syncs I’ve left some links to reset each section.
Big thanks to the Opia team for the challenge and for making it their favorite submission.
X
🎧 Here’s that random project I mentioned earlier -
opia_is_random is somewhere between a track and a minigame. Link in bio.
I had this idea a while back to make a track that reacts to the listener and sort of follows them around, and to make the music change depending on how the listener moves through a space. The @opiacommunity discord had a challenge with the theme “randomness” and I figured that it fit that pretty well, so I decided to give it a go! I figured coding it into a game was the simplest solution, and it was a lot more work than I thought 😅 Each node and area is a different track and there are 200+ of them.
Each time you listen, you’ll hear something completely unique — a version that no one else has heard before, and that will never happen in quite the same way again. I wanted to try and capture something about how we connect as humans — how every encounter is its own little moment of discovery, and how we all leave traces on the ever-shifting tapestry of life.
Alright, that’s the arty-farty bit over. Link is in bio. (It’ll only work on desktop, not phone). Use the arrow keys or WASD to float around. Stay however long you like. The music will loop forever, so just fade it out whenever you’re ready to leave. If it un-syncs I’ve left some links to reset each section.
Big thanks to the Opia team for the challenge and for making it their favorite submission.
X

I’ve been working on something a bit.. random.
I’ll post more about it soon.

I saw that @pianobook01 added a feature where you could sort instruments by their rating and I thought it would be a good idea to check if I’d missed any of the top rated ones.
I totally did not expect that the overall top rated Kontakt instrument would be one of my own! Thanks so much to everyone who’s rated and reviewed it, I’m totally blown away. And cheers @nasa for letting me use your recordings to create it.
Now to download and try out all the other top ones!

I saw that @pianobook01 added a feature where you could sort instruments by their rating and I thought it would be a good idea to check if I’d missed any of the top rated ones.
I totally did not expect that the overall top rated Kontakt instrument would be one of my own! Thanks so much to everyone who’s rated and reviewed it, I’m totally blown away. And cheers @nasa for letting me use your recordings to create it.
Now to download and try out all the other top ones!

I saw that @pianobook01 added a feature where you could sort instruments by their rating and I thought it would be a good idea to check if I’d missed any of the top rated ones.
I totally did not expect that the overall top rated Kontakt instrument would be one of my own! Thanks so much to everyone who’s rated and reviewed it, I’m totally blown away. And cheers @nasa for letting me use your recordings to create it.
Now to download and try out all the other top ones!
A final bit of behind the scenes of Comedy Playhouse, and this time The Cracks Are Showing!
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
The Cracks Are Showing
Writers
Alan Ronald & Cy Henty (@electricheadcomedy)
Cast
Cy Henty (Blake)
Alan Ronald (Karloff)
Barnaby Edwards (Scrote)
@a_real_character (Cilla)
A little bit more of behind the scenes of Comedy Playhouse, this time it’s Golden Sands.
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writer
Toby Walker
Cast
Harry Chalmers-Morris (Rowan)
Judy Flynn (Julie)
Melanie Kilburn (Sue)
Holly-Marie Michael (Sophie)
Duncan Wisbey (PC Rivers)
A bit more of behind the scenes of Comedy Playhouse, from Square Peggs
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writers
Jenny Devaux & Phil Butcher
Cast
Sacha Dhawan (Darren Pegg)
Rachel Fenwick (Dawn Pegg)
Clive Hayward (Peter Armitage)
Annette Holland (Ruth Armitage)
Sagar Radia (Removal Man)
A bit of behind the scenes of Comedy Playhouse: Members.
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writers
@bradjackfield & Fergus Macdonald
Cast
Nicholas Briggs (Lord Buckingham)
Maddison Bulleyment (Henry Fthistle)
Raj Ghatak (Richard Ozell)
Dickon Gough (Lord Bolton)
Stephen Riddle (Narrator / Thomas D’Oregano)
Dan Starkey (Thrustings / Smythe)
Matthew Woodyatt (Wigham Tunt)
A bit more behind the scenes of Comedy Playhouse.
Scribbling
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writer
@amy.xander
Cast
Timothy Bentinck (Edward Hodges)
Suzy Bloom (Laurie Cassidy)
Suni La (Ling Parker-Zhao)
Jessica Martin (Madeleine Bates)
Lizzie Worsdell (Beth Grant)
Helen Goldwyn (Frances Carraway)
Clive Hayward (Jamie)
Sagar Radia (Sean)
A bit of behind the scenes of Comedy Playhouse - Sad Sunk Rock
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writers:
@tomworsley1984
Cast:
Gwithian Evans (Victor)
Rameet Rauli (Deborah)
Siobhán Redmond (Elspeth)
Forbes Masson (Ally)
A little peek into the music in Comedy Playhouse, in the form of a short tour around the front cover, featuring my very basic video editing skills.
Cover Art by @seanlongmore
Directors @a_real_character & @bowermanlb
Executive Producers Jason Haigh-Ellery & Nicholas Briggs
Producers @lizzieworsdell & @jonnymorriswinchester
Script Editor @jonnymorriswinchester
Music & Sound Design by @timsteemson 👋🏻
Writers:
Sad Sunk Rock - @tomworsley1984
Scribbling - @amy.xander
Members - @bradjackfield & Fergus Macdonald
Square Peggs - Jenny Devaux & Phil Butcher
Golden Sands - Toby Walker
The Cracks Are Showing - Alan Ronald & Cy Henty (@electricheadcomedy)
Actor Credits are on the Big Finish site.
HUGO AWARDS 2025 🚀
It was a privilege to create the music for the Hugo Awards this year in Seattle! This was the 83rd Worldcon convention for all things Scifi and Fantasy, and it was great to see everything else happening at the con and be extra nerdy for a few days.
I was too in the moment to remember to film anything on the night so here’s a few clips I stole from their live stream. Music is from the opener track 🎧
Congratulations again to all the nominees and winners! And a big thanks to all the event team who were all incredibly lovely.
Got a new toy 🤩
When I was teaching drums I used to sneak into the school early to play marimba for an hour, and now I finally managed to pick one up second hand. Now I’ve just got to get used to four sticks instead of two..
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